[MOD] the warlock (maybe from firetop mountain)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Shroom
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Re: warlock of firetop mountain

Post by Shroom » Sat Sep 15, 2012 12:02 am

If you need/want a hand with any coding, I would be very interested and happy to help :mrgreen:

Fuzzyfrank
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Re: warlock of firetop mountain

Post by Fuzzyfrank » Sat Sep 15, 2012 3:27 am

Shroom wrote:If you need/want a hand with any coding, I would be very interested and happy to help :mrgreen:
Can't do coding, but love the books and would love to put down the base dungeon for Deathtrap if you want to.

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Wed Sep 19, 2012 12:22 am

ok! for now, 3 levels are complete on the 8 I'm making. these 3 are complete with traps & monsters.

The other 5 levels are going well, everything is so simple with this editor! gorgeous!

i just have ONE problem. When I visit the dungeon, my monsters do their things too. how can I avoid them without fighting? (tentacles are hard to kill...) :mrgreen:
ad&d / ff / d&d

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Wed Sep 19, 2012 12:23 am

Fuzzyfrank wrote:
Shroom wrote:If you need/want a hand with any coding, I would be very interested and happy to help :mrgreen:
Can't do coding, but love the books and would love to put down the base dungeon for Deathtrap if you want to.
you've got the map from deathtrap dungeon on the first page of this thread. 8-)
ad&d / ff / d&d

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Wed Sep 19, 2012 12:24 am

and for coding, I'll ask when time comes ;) (soon I figure)...
ad&d / ff / d&d

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Komag
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Re: warlock of firetop mountain

Post by Komag » Wed Sep 19, 2012 1:39 am

pulpum wrote:i just have ONE problem. When I visit the dungeon, my monsters do their things too. how can I avoid them without fighting? (tentacles are hard to kill...) :mrgreen:
use the shortcuts:
- F1 to turn off physics, go through walls, monsters, not fall in trapdoors, etc
- Z to open doors without keys
- K to kill monster
- H to heal party
Finished Dungeons - complete mods to play

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Thu Sep 27, 2012 7:01 pm

ok ok!

so.

for now, 8 levels are almost finished. (2 are giving me nerves on traps, but I'll make it!) it's a good news as I wanted this dungeon to be 8 levels.

This dungeon begins a few weeks after mount grimrock adventure.

I let you test it for next week, I have intro and ending to do (story is written, just to make it on screen) and if I can use phitt wonderful bookshelves, it could be a wonder :P

so prepare yourselves... "the warlock" is near! :twisted:
ad&d / ff / d&d

SpacialKatana
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Re: warlock of firetop mountain

Post by SpacialKatana » Thu Sep 27, 2012 7:20 pm

The Citadel of Chaos = WIN \o/

Edit : Come to think of it, I enjoyed Steve Jackson's 'Sorcery' series better, especially 'The Seven Serpents' & 'Crown of Kings'.

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Fri Sep 28, 2012 12:50 am

"sorcery!" is one of the best books... they are not possible to make in grimrock, but they are for sure very good adventures...

deathrap dungeon is a good one to make in grimrock.

but I have another idea for the next one...
ad&d / ff / d&d

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Mon Oct 08, 2012 1:21 pm

ok. I'm a bit late 8-)


I don't want to rush my beta, I'm making intros/outros for now, but as I'm not english, I want my texts to be clean and well written, so for now it's correction time... but it's coming, I can assure you! :twisted:
ad&d / ff / d&d

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