[MOD] the warlock (maybe from firetop mountain)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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pulpum
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[MOD] the warlock (maybe from firetop mountain)

Post by pulpum » Mon Apr 30, 2012 7:14 pm

I assume everybody's knows this wonderful book :twisted: and I'm sure almost human has read the book several times before giving us their game jewel :D

Image

infos here: http://en.wikipedia.org/wiki/The_Warloc ... p_Mountain

I think it could be nice to adapt the book to grimrock. a nintendo ds game exists as well, but I haven't play it.

here is a map of the actual dungeon (in french), as in the book:

Image

it's a classical dungeon, with people living into it, monsters, traps, and some merchants.

off course, some traps/events have to be different (like the river, merchants, werewolf...), but I think we can make it. I haven't finish grimrock yet (lvl5 and taking my time and enjoy every step in this dungeon!) I don't know if there is warlock monster, or some of the monsters (as the dragon of the book) can be modded but for now I plan to make it with what we have, and just do the design of the dungeon itself. it could be very nice to have a dragon, but maybe it's too complicated to mod or to get it into these tiny halls...

some halls have to be added, to break linearity from the book, but you can get the idea of it!

so if you're interested into this "mod project" let me know here! :P
Last edited by pulpum on Sun Jan 20, 2013 2:15 pm, edited 4 times in total.
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gambit37
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Re: warlock on firetop mountain

Post by gambit37 » Mon Apr 30, 2012 9:12 pm

Funnily enough, I started converting this gamebook into a custom dungeon for RTC (Return to Chaos, a customisable Dungeon Master clone).

I gave up because I found that it was actually pretty boring. It's virtually impossible to make a linear, narration heavy gamebook into an exciting dungeon crawler. You end up having to change so much to make it exciting for the player, that it ends up bearing no relationship to the gamebook. You can actually download my demo if you like, it's just the first part of the map and unfinished:
http://dungeon-master.com/forum/viewtop ... 31&t=29267

You'll need the RTC game engine to play it:
http://ragingmole.com/RTC/

Note that it's an old-school engine: it only runs in 640x480 and emulates the old pixel style graphics. No fancy modern graphics to speak of...

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pulpum
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Re: warlock on firetop mountain

Post by pulpum » Tue May 01, 2012 1:41 am

yes, it's very linear in his original format. that's why I said "adaptation" as you said. the book is, after all, only a pretext to make a dungeon with a background. and I want to adapt it to grimrock background too. finally it's just a first step :P for jumping into the thing. I'll post a little storyline soon, based on the background we had in grimrock's manual... (please almost human team! give us more!!!)


I already decided to make a dungeon of five / six levels max. we will play with the traditional group of grimrock heroes and the traditionnal stuff too. I'm sure I can't make riddles like almost human team, but I'll try (when we'll have the editor :roll: )!

for now, I'm making the levels on gridpaper, it will draw a general view of the thing...

and I'm sure it can turn on a an exciting dungeon! :mrgreen:
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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Fri Jun 29, 2012 5:18 pm

as the promised editor showed parts of his wonderful potential, my maps are almost finished on paper. I have a dozen traps ready too, and some population who's waiting at its entrance to go in. and levels goes now to 7/8!

the primal concept is safe, but it's a totally new adventure, set in grimrock's world. I will update this post as I go through the making of it.

so stay tuned! :mrgreen:
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leewroy
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Re: warlock of firetop mountain

Post by leewroy » Fri Jun 29, 2012 11:08 pm

Dude, I was justing wondering about these books! Not only this, but some of them, mainly deathtrap dungeon. That would be really cool :)

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Sat Jun 30, 2012 12:07 am

deathtrap dungeon is perhaps a good base for a grimrock dungeon, I have the maps too :twisted: and with a little more inspiration, it could be a good start for a new dungeon... but for now, warlock on firetop mountain! :mrgreen:

Image

another map made by the excellent people from "la bibliotheque des aventuriers" a website devoted to those fantastic gamebooks...
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Darklord
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Re: warlock of firetop mountain

Post by Darklord » Sat Jun 30, 2012 11:43 am

I'll look forward to this. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

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pulpum
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Re: warlock of firetop mountain

Post by pulpum » Wed Jul 04, 2012 12:05 am

these books are sure good start point for designing levels for grimrock. of course they are much too simple for a game on computer, but they have good stories (for most) and the monsters are classical. ok we should need goblins, or trolls, and kobolds, but it doesn't stop the making of a mod... monsters are part of the riddles, but halls and rooms and traps and buttons and doors :mrgreen: are the most important! :twisted:
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Re: warlock of firetop mountain

Post by pulpum » Fri Sep 14, 2012 11:52 pm

Ok! I started the beast on beta editor. I have 2 functional levels for now... we'll see in a week what we have! :mrgreen:
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Re: warlock of firetop mountain

Post by resonansER » Fri Sep 14, 2012 11:57 pm

pulpum wrote:Ok! I started the beast on beta editor. I have 2 functional levels for now... we'll see in a week what we have! :mrgreen:
Nice! I'll be wait this! Good luck!

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