Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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webduck
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Location: Nottinghamshire UK

Re: Dungeon Editor Progress

Post by webduck » Tue Aug 28, 2012 3:33 am

Haven't been following this lately, How close do you guys think this project is to completion ?

99.99999% ? :o

I wonna get my modding head on :D

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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Dungeon Editor Progress

Post by petri » Tue Aug 28, 2012 8:14 am

Hold your horses, boys and girls :)

The editor is pretty much feature complete now but there are some kinks we still want to iron out. I hope to finish coding by the end of this week but it's going to be a tight deadline. Generally we want to make sure that everything works as smooth as possible.

After coding is complete we still need to extensively test the editor and also the game - a lot of internal changes have been made to the game to make modding possible. We'd also like to patch a few issues in the base game with the editor release.

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Darklord
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Location: England

Re: Dungeon Editor Progress

Post by Darklord » Tue Aug 28, 2012 10:13 am

Sounds promising. :)

I'm sure we are all happy to extensively test it for you! ;)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

Xombium
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Joined: Wed Apr 18, 2012 11:58 am

Re: Dungeon Editor Progress

Post by Xombium » Tue Aug 28, 2012 11:00 am

petri wrote:Hold your horses, boys and girls :)

The editor is pretty much feature complete now but there are some kinks we still want to iron out. I hope to finish coding by the end of this week but it's going to be a tight deadline. Generally we want to make sure that everything works as smooth as possible.

After coding is complete we still need to extensively test the editor and also the game - a lot of internal changes have been made to the game to make modding possible. We'd also like to patch a few issues in the base game with the editor release.
That's awesome. Your guy's dedication to making this editor so good is commendable.

Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Dungeon Editor Progress

Post by Lmaoboat » Tue Aug 28, 2012 12:59 pm

petri wrote:Hold your horses, boys and girls :)

The editor is pretty much feature complete now but there are some kinks we still want to iron out. I hope to finish coding by the end of this week but it's going to be a tight deadline. Generally we want to make sure that everything works as smooth as possible.

After coding is complete we still need to extensively test the editor and also the game - a lot of internal changes have been made to the game to make modding possible. We'd also like to patch a few issues in the base game with the editor release.
Waiting for this editor is like Zeno's Paradox.

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Darklord
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Location: England

Re: Dungeon Editor Progress

Post by Darklord » Tue Aug 28, 2012 1:23 pm

Lmaoboat wrote: Waiting for this editor is like Zeno's Paradox.
Nah those paradoxes make no sense at all to me, where as I can understand the idea of soon. :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

Lmaoboat
Posts: 359
Joined: Wed Apr 11, 2012 8:55 pm

Re: Dungeon Editor Progress

Post by Lmaoboat » Tue Aug 28, 2012 1:35 pm

Darklord wrote:
Lmaoboat wrote: Waiting for this editor is like Zeno's Paradox.
Nah those paradoxes make no sense at all to me, where as I can understand the idea of soon. :D

Daniel.
It always feels like tons of progress has been made, and yet there's still as much left to do as I thought there was the last week.

azidahaka
Posts: 91
Joined: Fri Apr 13, 2012 9:48 pm

Re: Dungeon Editor Progress

Post by azidahaka » Tue Aug 28, 2012 2:43 pm

petri wrote:Hold your horses, boys and girls :)

The editor is pretty much feature complete now but there are some kinks we still want to iron out. I hope to finish coding by the end of this week but it's going to be a tight deadline. Generally we want to make sure that everything works as smooth as possible.

After coding is complete we still need to extensively test the editor and also the game - a lot of internal changes have been made to the game to make modding possible. We'd also like to patch a few issues in the base game with the editor release.
i love to hear it's about to be released, but i'm sad that my holyday will be over by then T_T

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J. Trudel
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Location: Montreal, Canada

Re: Dungeon Editor Progress

Post by J. Trudel » Tue Aug 28, 2012 4:01 pm

First of all, I want to congratulate the Grimrock team for making such an awesome game. It's fantastic truly, I can't wait to see the dungeon editor. I am still very unsure about how it will be implemented but there are a couples of ideas I thought worth of sharing.
  • I think the ability to include an intro and ending with text and/or still images would be great. As we have the world map, there is so much other adventures I can think of.
  • Each dungeon should have a mandatory small survey at the end to note appreciation, this way it would be very easy to track the overall quality of user created content.
  • An in game utility to find user created dungeons would be awesome, yet I know it might be hard to menage. And that it would need a server to distribute, it would however be awesome.
  • A dungeon check up utility that will confirm that a dungeon is complete before it could be uploaded to the servers. For example it check if there is an intro, a dungeon and an ending. Duh...
  • Importing characters that have completed other dungeons, for example my characters that have finished the Grimrock dungeon.
I hope theses ideas get noticed by the developers, user created content is a powerful tool that can make or break a game. If it's well implemented, it potentially gives an almost infinite replay value and some of the user created content have the potential to be even better than the original dungeon ! Which will be hard to do, but if it's done, then the game truly shine.
Last edited by J. Trudel on Tue Aug 28, 2012 4:27 pm, edited 1 time in total.
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Darklord
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Location: England

Re: Dungeon Editor Progress

Post by Darklord » Tue Aug 28, 2012 4:10 pm

Will there be any way to export/import characters from one dungeon to another? This would be great as you could then play a series of dungeons etc with your favourite characters. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

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