intro post (+LOG1 modding questions!)
Posted: Sat Nov 26, 2022 9:53 pm
Hi! I've been into game modding and dungeon crawlers a long time... huge fan of Dungeon Master, Captive, EOtB and now Grimrock! also big into Ultima Underworld, big into Doom and various types of tile-based puzzlers and strategy games, too.
I've been playing with the modding tool included in Grimrock for a while, making little test dungeons as I went, and it occurred to me I'd reached the point where I needed help with things I'll never work out solo:
1) Where can I go to get a glimpse of every possible attribute I can add to a monster or to an item? Is there a legal way to compile a list or spreadsheet of such from the basic grimrock.dat? I haven't been able to find a comprehensive one anywhere, it's already very obscure to work out, eg, what the variable name for the digestion rate modifier on items is called.
2) re the Walkabout puzzle from LOG1's 6th level, how do you prompt a sound effect upon entering a certain tile? I've been lamenting the way that invisible pressure plates don't go *clunk* even when silent's unchecked and have been wanting this sort of action to make my own puzzles.
I don't wanna go too deep into coding; my taste is more in dungeon and world building, wanting to make story-based stuff that isn't super tricky under the hood. but I'll learn a few basic scripts if it means I can fire off SFX whenever I like!
thanks for any help in advance! (yes, I am aware LOG2 exists, and I like it! I just feel like the scope of this game is closer to my ideal!)
I've been playing with the modding tool included in Grimrock for a while, making little test dungeons as I went, and it occurred to me I'd reached the point where I needed help with things I'll never work out solo:
1) Where can I go to get a glimpse of every possible attribute I can add to a monster or to an item? Is there a legal way to compile a list or spreadsheet of such from the basic grimrock.dat? I haven't been able to find a comprehensive one anywhere, it's already very obscure to work out, eg, what the variable name for the digestion rate modifier on items is called.
2) re the Walkabout puzzle from LOG1's 6th level, how do you prompt a sound effect upon entering a certain tile? I've been lamenting the way that invisible pressure plates don't go *clunk* even when silent's unchecked and have been wanting this sort of action to make my own puzzles.
I don't wanna go too deep into coding; my taste is more in dungeon and world building, wanting to make story-based stuff that isn't super tricky under the hood. but I'll learn a few basic scripts if it means I can fire off SFX whenever I like!
thanks for any help in advance! (yes, I am aware LOG2 exists, and I like it! I just feel like the scope of this game is closer to my ideal!)