For starters... I'd install a decent text editor that supports large files, offers line numbers.
But even if not, you first place the mod folder in the Dungeons folder;
usually: \Documents\Almost Human\Legend of Grimrock\Dungeons
Within the mod folder, edit the monsters.lua file found here: \mod_assets\scripts\monsters.lua
Anything in the file that is preceded by two dashes "--" is ignored as a comment.
When done, run the game, and choose the editor from the main menu; load the mod and then choose export from the editor file menu. Save the mod with a new name. Afterwards, close the editor and run the game; choose custom dungeon; select your mod.
The mod folder, in the zip file must be extracted from the zip file; it cannot be run (or edited) from within the archive itself.bumbulator wrote: ↑Sat Jan 30, 2021 8:45 pm By the way, for some reason, I am unable to edit Master Quest's monster.lua file.