Eye of the Beholder

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
lastsaves
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Re: Eye of the Beholder

Post by lastsaves » Fri Apr 20, 2012 2:38 am

I am kind of puzzled that everyone talks about what is missing in LoG to made remakes of classics like EoB, LoL or StoneKeep possible.
Does really "everyone" wants to play "original" EoB in Grimrock engine?

What about "just" taking the story, re-creating maps and puzzles, adding EoB monsters and keeping LoG class and spell system.
It should be way easier to accomplish and (at least for me) still fun (maybe even more).
I like LoG character and spell system and with little more variability (few more classes, new skills and spells) it is more then sufficient.
(Don't call me heretic :D I am not 15yo kid and have finished all aforementioned games back in 90s).

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Saice
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Re: Eye of the Beholder

Post by Saice » Fri Apr 20, 2012 2:43 am

lastsaves wrote:I am kind of puzzled that everyone talks about what is missing in LoG to made remakes of classics like EoB, LoL or StoneKeep possible.
Does really "everyone" wants to play "original" EoB in Grimrock engine?
I think many would like to play the old games again. The do not hold up well on new pcs. Some do not run at all others need extra pograms to work (dosbox or emulators) and even then end up not being all that playable do to bugs or issues with these extra programs.

Personal I just want more play time in Grimrock and don't have a prefrance wether it be from remakes or new content.

I think part of the Remake crowd just want to go back to something they played as a kid. Many of them got started on EoB (or like me DM) and have a found memory of those times.
It is pitch black. You are likely to be eaten by a grue.
My end game stats LoG 1st play through

Rob
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Re: Eye of the Beholder

Post by Rob » Fri Apr 20, 2012 2:55 am

I honestly think that is mostly the case for many. Pure nostalgia.

However, often one should let the past stay in the past, simply because nostalgia gives that wonderful tint to things that cannot be, you will always remember the nice things, not the hours spent in frustration looking for a key that you by mistake dropped from your inventory on a different level in some random corridor you rested in.

You are very right there, lastsaves: It would likely be a better idea to rebuild the story, and general feeling of EotB, hopefully with some of the challenges and monsters if the company making this can add some more, and let the old game stay where it is, living in our hearts and memories.

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marcuz99
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Re: Eye of the Beholder

Post by marcuz99 » Fri Apr 20, 2012 10:59 pm

lastsaves wrote:I am kind of puzzled that everyone talks about what is missing in LoG to made remakes of classics like EoB, LoL or StoneKeep possible.
Does really "everyone" wants to play "original" EoB in Grimrock engine?

What about "just" taking the story, re-creating maps and puzzles, adding EoB monsters and keeping LoG class and spell system.
It should be way easier to accomplish and (at least for me) still fun (maybe even more).
I like LoG character and spell system and with little more variability (few more classes, new skills and spells) it is more then sufficient.
(Don't call me heretic :D I am not 15yo kid and have finished all aforementioned games back in 90s).
On the contrary that's a point I'm completely agree upon.

I've witnessed only partly successful or abruptly interrupted projects of remakes of EoB with or without questionable modifications, so neither to stay truthful to the original's feeling nor able to detach from it to become something unique.
I don't get actually why to recreate it exactly alike knowing, as I do, most of its maps by memory, if not for some insane nostalgia: I say insane because of the simple amount of work needed to recreate a copy.

Still, loving that original myself I've been trying for years to interest people in either collaborate with me on a new game with much of its spirit or on a batch of new levels to play with the same engine.

I always failed to really convince other people to go for it, and partly (eventual poor project on my part accounted for) I believe it's that people are more allured by the place the original game had in their own adolescence than by the game itself, and are not really interested to create something new because it would be different, while the success the first game had was exactly based on that, meaning on the trying something largely new.

If you are interested, on the English Amiga Board, you can see some exemples of what I'm speaking about and of my mockups for a new version, and even a whole new wallset, set of portraits and interface never used, the project canned.
By the way, that's in the same place everybody was excited to make translations in different languages (tiresome: I did it in Italian and it was pure boredom) and to spend huge amount of work just to update the graphics of the game from ECS to AGA chipset (meaning to have the same amount of colors the PC version had).
It's curious this, about human' nostalgia.

There in this thread:
http://eab.abime.net/showthread.php?t=41603

But also in the many others in the same subforum.

wlcina
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Re: Eye of the Beholder

Post by wlcina » Sat Apr 21, 2012 6:59 am

There is one less or more successful EOB clone with editor, not dead, but programmer currently doesnt have lot of time to enhance it,
source codes are available. It looks very good and promising.

http://www.dungeoneye.net/dev-blog/

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marcuz99
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Re: Eye of the Beholder

Post by marcuz99 » Sat Apr 21, 2012 11:26 am

Hey wlcina thank you, I didn't know it was updated! I had an old version and I did not understand how it worked, while with this one, It seems that with a bit of effort I could a least test my wallset!
I will give it a spin this week!
Thank you!

wlcina
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Re: Eye of the Beholder

Post by wlcina » Sat Apr 21, 2012 12:13 pm

marcuz99 wrote:Hey wlcina thank you, I didn't know it was updated! I had an old version and I did not understand how it worked, while with this one, It seems that with a bit of effort I could a least test my wallset!
I will give it a spin this week!
Thank you!
No problem, I would like to play with it too, but I dont really understand concept of editor ;-) I am studying existing dungeons. If you are willing , you can create a tutorial for simple room with lever or button ;-)

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Darklord
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Re: Eye of the Beholder

Post by Darklord » Sat Apr 21, 2012 12:21 pm

marcuz99 wrote: It seems that with a bit of effort I could a least test my wallset!
You've made a new wallset? Nice one! :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

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marcuz99
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Re: Eye of the Beholder

Post by marcuz99 » Sat Apr 21, 2012 1:29 pm


You've made a new wallset? Nice one! :D

Daniel.
It needs some work in regards of buttons, holes etc, but the walls are complete. Still I have had a look at Dungeon Eye and I can't figure how to export the templates it uses for to position correctly the walls in it

A mock up of the walls i did plus new background of the interface is here:

Image

Today I'm drawing from scratch a set of faces for Grimrock, to replace the existing ones in a style that's more close to the one from EoB and more drawn, comics-like; I'll release it later this week, but here a very early preview:

Image

lastsaves
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Re: Eye of the Beholder

Post by lastsaves » Sat Apr 21, 2012 10:59 pm

marcuz99 wrote:Today I'm drawing from scratch a set of faces for Grimrock, to replace the existing ones in a style that's more close to the one from EoB and more drawn, comics-like; I'll release it later this week
Wow, awesome! Can't wait!

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