[MOD] Survive 4.0 Ultimate Edition

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 2.4

Post by Resu »

"Update:
I wonder if there is something were doing in the game that turns them off, I started a new game and teleported directly to near the one in Dimension Z and it's there, but when I load my save game and go there it's not. Weird huh"

That is very interesting Information! Thank you. I will investigate more about that possible issue when I can.
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Resu
Posts: 141
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Re: [MOD] Survive 2.4

Post by Resu »

Hey Guys :)

I stream on Twitch now (www.twitch.tv/ein_resu) and do Heartstone and Dark Souls Streams. But I am also thinking about
making a 100% Secret Run for my Mod in the near future (on very Hard of course). Are you guys interested in that? :D
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Resu
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Re: [MOD] Survive 2.4

Post by Resu »

Update!

Believe it or not, after more then 2 years I have continued to work on my mod.

I finished a NPC-Trader today, so the new Currency System is implemented :D

Also I fixed the Spells. They all work properly now on all monsters.

Currently I am redesigning some levels and work on a third Ending and 3-5 new levels!!! The Other-World.

After I finished my work I will do a lets play on my youtube channel to show every secret and ending!!!

I dont expect much "Hype" here but I am grateful for every little bit of support and comments :)

I expect to finish the work in a few weeks.

Over and Out
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Isaac
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Re: [MOD] Survive 2.4

Post by Isaac »

Image
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Torst
Posts: 128
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Survive 2.4

Post by Torst »

Incredible..............! :D
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Resu
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Re: [MOD] Survive 2.4

Post by Resu »

Survive 3.0 Is OUT! :D

- 2 New Endings

- Insane New Lategame Options with "Void Arena" and "Void Farm"!

- Lots of new NPCs and ways to spend Coins.

- About 10 new creatures and creature Models. This game has DRAGONS now. Yes, Dragons.

- Also one very strong new spell.

- Dungeon has 38 Levels now including the "Other World"

- Lots of new items including new Tomes and equipment

I also did lots of balancing.. and Level Design Changes

Honestly this is a completely new game compared to the last Version ! :lol:

Everything ready to Playtest.

Enjoy! :)
2498billb
Posts: 40
Joined: Thu Dec 30, 2021 6:06 pm

Re: [MOD] Survive 3.0

Post by 2498billb »

Hi Guys
I downloaded Resu's new version of Survive 3.0 from Nexus but after installing it and then trying to run it with the
default party I got a crash so was unable to get it to work. The error log is as follows:
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/scripts/materials.lua:3: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:13: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 6.2
My PC is a high end computer and runs Grimrock 2 and 1 with no problems at all, I am currently using Resu's
Survive 2.4 with no probs but would like to run his version 3.0 Has anyone else had the above problem? thx in advance.
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

2498billb wrote: Sun Mar 13, 2022 5:33 pm Hi Guys
I downloaded Resu's new version of Survive 3.0 from Nexus but after installing it and then trying to run it with the
default party I got a crash so was unable to get it to work. The error log is as follows:
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/scripts/materials.lua:3: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:13: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'startGame'
[string "NewGameMenu.lua"]: in function 'update'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

OS Version 6.2
My PC is a high end computer and runs Grimrock 2 and 1 with no problems at all, I am currently using Resu's
Survive 2.4 with no probs but would like to run his version 3.0 Has anyone else had the above problem? thx in advance.
I figured it out. Go to Options and set Texture Resolution from "High" to "Medium" or "Low" and it will work!
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Torst
Posts: 128
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Location: Germany

Re: [MOD] Survive 3.0

Post by Torst »

Yes,if i start with high textures my screen went black.

But you don't miss anything with medium textures.
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Survive 3.0

Post by Resu »

Update

I uploaded a new Version today with some little changes.

Mainly Balancing and a new NPC. A Skull-Trader who buys and sells different skulls. :D

If you made it to level 39, dont wonder that its kinda empty, I am working on another ending there.
(See it as a preview about what is going to come in the future.)
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