[MOD] The Curse of Gothmog

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
ene
Posts: 100
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The Curse of Gothmog

Post by ene » Thu Jan 23, 2020 6:41 pm

have started a new game and.. ice magic is already at 50 ??

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Starting a new game again don't seem to change anything (customized or pre-made party) :?

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Dr.Disaster
Posts: 2821
Joined: Wed Aug 15, 2012 11:48 am

Re: [MOD] The Curse of Gothmog

Post by Dr.Disaster » Thu Jan 23, 2020 9:47 pm

ene wrote:
Thu Jan 23, 2020 6:41 pm
have started a new game and.. ice magic is already at 50 ??
There is no Ice Magic in this mod.
The skill is maxed on purpose during game start to prevent players from sinking points into something completely useless.

ene
Posts: 100
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] The Curse of Gothmog

Post by ene » Sat Jan 25, 2020 3:24 pm

Ah ok.. thanks for the tip. Is it mentionned somewhere ? Didn't seem to see anything about that in the intro (obviously i could miss it).

Oh well.. nevermind . no ice magic then.. fine.

Bamboule
Posts: 1
Joined: Tue Mar 24, 2020 7:38 pm

Re: [MOD] The Curse of Gothmog

Post by Bamboule » Wed Mar 25, 2020 8:53 am

Dear comunity,
First, thanks to Lexdr, your mod is amazing, well-balanced, and intrigatingly frightening (on some hot spots..).
I am really enjoying it, and the add-ons compared to the original and other mods I've tried so far makes it really one step beyond...

So thanks to you, to Germanny for the previous work, and all the community who played and support who are still struggling into the dungeon...

Short introduction, I am about to get my feet wet, fleeing from the library after fetching a few scrolls
SpoilerShow
(is the tough guy always respawning?)
, and get confronted to an existencial question : Where the hell did I missed the lock picks?
I am pretty sure it would be useful to fetch the chest behind the grate on the big room full of elementals on level 12.
I am pretty frustated to have missed it, I enjoyed the idea of lockpicking in precedent games (fallout New Vegas, EOB, Krondor, U7, etc..), and I don't want to be unable to open other doors further on.

Also, I found so far 37/75 secrets (feel like it's not thaaat good...), 9h45 well spent in the treacherous dungeon, and have the feeling I had the feeling I hadn't missed much so far (that was before seeing my stats...).

Help would be greatly appreciated.

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