[MOD] Imperial Tomb

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Heretic
Posts: 4
Joined: Sat Feb 02, 2019 8:16 pm

[MOD] Imperial Tomb

Post by Heretic » Sat Feb 02, 2019 8:37 pm

Idea of this mod is just to keep old D&D atmosphere and gameplay back to the `90

Based on Dungeon Master assets as a main floor desings.

Most of the sounds fx will be reworked same as all new crazy monsters.

New long deep dungeons and puzzles will be created to hit around 30-40 floors.

Progress on this mod u can follow on nexus,some screens and test video clips.

Everything is an early stage for now,test dungeons are available to download now just for testing purposes.

Hope some of us like to get back to old shool PRG , hope this project will brings it all back.


https://www.nexusmods.com/grimrock/mods/376

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HypnoToad
Posts: 66
Joined: Thu Sep 22, 2016 1:19 am
Location: Melbourne, Australia

Re: [MOD] Imperial Tomb

Post by HypnoToad » Sat Feb 02, 2019 11:17 pm

Downloading it and will check it out, I still prefer LOG1, the spell system is better IMO, sure LOG2 has fancier graphics but LOG1 still has it's appeal, thanks.
Return of the Dark Lord - V3.5 Download:
https://www.nexusmods.com/grimrock/mods ... escription

Heretic
Posts: 4
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Imperial Tomb

Post by Heretic » Sun Feb 03, 2019 9:36 pm

All Im going to do is mostly:

-add new monsters
-add new sounds fx

Spells remains the same ,maybe small changes to be looks little differend but cast system is exacly the same.

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Torst
Posts: 91
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Imperial Tomb

Post by Torst » Mon Feb 04, 2019 4:33 pm

It looks great for the first step so far.

But i stuck in the 1st level ,after the entrance door,where another door is closed.

Heretic
Posts: 4
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Imperial Tomb

Post by Heretic » Wed Feb 06, 2019 12:35 am

Im so sorry , yep , missing button,..fixed...updated version uploaded.

Heretic
Posts: 4
Joined: Sat Feb 02, 2019 8:16 pm

Re: [MOD] Imperial Tomb

Post by Heretic » Wed Feb 06, 2019 1:00 am

New monster testing...

-fireball reworked
-sounds fx remorked


https://youtu.be/bHDtesHyvZg

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Torst
Posts: 91
Joined: Tue Mar 06, 2012 12:41 pm
Location: Germany

Re: [MOD] Imperial Tomb

Post by Torst » Fri Feb 08, 2019 8:01 pm

Heretic wrote:
Wed Feb 06, 2019 12:35 am
Im so sorry , yep , missing button,..fixed...updated version uploaded.
Thank you,i should try the next step. :D

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