[SPOILER] ALL MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and TOMES

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
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Lex
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Lex » Sat May 12, 2012 5:42 pm

I have these dropped arrows in separate pile, never used them either. ;)
BTW: do I understand correctly that they are changing to normal type ones after proper use and need to be enchanted to gain bonus again?
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Thels
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Thels » Sat May 12, 2012 6:16 pm

Lex wrote:I have these dropped arrows in separate pile, never used them either. ;)
BTW: do I understand correctly that they are changing to normal type ones after proper use and need to be enchanted to gain bonus again?
Yes, but that also allows you to stack them.

I normally fire all the magic ones I got first, to turn them into regular arrows. Then I just keep all my arrows as regular arrows, unless an important fight is coming up, in which case I enchant them up front.

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Brodie301
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Brodie301 » Sat May 12, 2012 6:20 pm

Yes Lex if you fire an enchanted arrow/quarrel it is not enchanted any longer and has to be re-enchanted. Also, if you are still holding a particular type in your hand say fire, then you will have to pick the regular ones back up. You only auto-retrieve what you are currently holding, this is the same with thrown weapons.
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Brodie301
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Brodie301 » Sat May 12, 2012 6:23 pm

Also, if you have one type of enchanted arrow/quarrel you re-enchant it as something else you don't have to fire them all first.
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Thels » Sat May 12, 2012 6:39 pm

Brodie301 wrote:Also, if you have one type of enchanted arrow/quarrel you re-enchant it as something else you don't have to fire them all first.
Ah, I didn't know that.

Also, your arrows only revert to normal if you actually hit something. If it falls on the ground without hitting something, or bounces against the wall, it'll stay enchanted.

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PSY
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY » Sat May 12, 2012 7:28 pm

Lex wrote:
PSY wrote:...
Can you tell me where have you found
SpoilerShow
Broadhead Arrows on level 5?
I can't find them... :roll:
Just went through a couple of savegames (levels 4, 5 and 6) on normal mode and hard mode, but haven't been able to find the arrows.

I've never used arrows, as I always had a crossbow, so I can't tell how many arrows are there in total (ditched them at a couple of staircases).

I'll count them on my next run, though.

For the time being, I'll remove them from the list.


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Lex
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Lex » Sat May 12, 2012 7:35 pm

PSY wrote:I'll count them on my next run, though.

For the time being, I'll remove them from the list.
For every game total number of arrows can be different as they can be dropped from monsters also, not just found (or maybe you think about counting these to be found only?).

How did they appear on the list? What was your source?
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Thels
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Thels » Sat May 12, 2012 8:31 pm

GameBanshee also lists them.

And the Skeleton Archers drop Frost Arrows. If you don't fire them, they will remain the same. Basic arrows should always be a fixed total.

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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY » Sat May 12, 2012 9:11 pm

Lex wrote:For every game total number of arrows can be different as they can be dropped from monsters also, not just found (or maybe you think about counting these to be found only?).

How did they appear on the list? What was your source?
As there's no arrow exploit in 1.1.4. anymore, the total number of arrows should always be the same, on the following conditions:
1. All monsters that can drop arrows are killed and looted
2. Same difficulty level (I assume there are different numbers of monsters on each difficulty)

Can't recall how they appeared on the list. Maybe I jumped down a pit or took a backdoor. I guess I'll have to go through all notes on levels 4-6...


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Lex
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Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Lex » Sat May 12, 2012 9:20 pm

Thels wrote:GameBanshee also lists them.
On list? yes. But on included screenshot? no. Or still can't see them.
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