Level 7 Iron Door Note

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
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Darklord
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Re: Level 7 Iron Door Note

Post by Darklord » Tue May 08, 2012 12:59 am

If anyone is having difficulty with this take a look at this thread,

viewtopic.php?f=13&t=2055

Has loads of suggestions! :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

Empyrean
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Re: Level 7 Iron Door Note

Post by Empyrean » Tue May 08, 2012 8:54 am

Uther wrote:Not hard, as long as you have the manual dexterity of a teenager.

I liked this game because I played the original dungeonmaster when it was released in the 80's, so am not so young.
Dungeonmaster had lots of puzzles but did not rely so much millisecond perfect key presses.

I liked this game in the beginning but I am beginning to get frustrated because I find many of the timing puzzles impossible.
Eh, I'm 30. You have a second after shots are fired to intercept them; you just have to queue up your movements a little. Make sure you're back up against the wall to give yourself as much time as possible. Because moves can be queued up, you don't have to perfectly time anything. You just have to put in your next move before your current one is finished.

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Darklord
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Re: Level 7 Iron Door Note

Post by Darklord » Tue May 08, 2012 11:05 am

Empyrean wrote: Eh, I'm 30. You have a second after shots are fired to intercept them; you just have to queue up your movements a little. Make sure you're back up against the wall to give yourself as much time as possible. Because moves can be queued up, you don't have to perfectly time anything. You just have to put in your next move before your current one is finished.
Actually this depends on many other factors including your computer. If it's a little dated this becomes harder or impossible, UNTIL you lower your graphic settings. Took me 100+ tries without changing settings, wish I'd known then what I do now.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

Uther
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Re: Level 7 Iron Door Note

Post by Uther » Tue May 08, 2012 6:44 pm

Eh, I'm 30. You have a second after shots are fired to intercept them; you just have to queue up your movements a little. Make sure you're back up against the wall to give yourself as much time as possible. Because moves can be queued up, you don't have to perfectly time anything. You just have to put in your next move before your current one is finished.
I'm sure I could have done it when I was 30, but that was 30 years ago.

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Thels
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Re: Level 7 Iron Door Note

Post by Thels » Thu May 10, 2012 11:32 am

Do keep in mind the snowballs always come in the same order. You might want to write them down, and then follow your notes rather than watching the screen waiting for them to come.

The timing is pretty crucial. Be sure to only strafe with your back against the wall, not turn. Also, do press the key to move before you completed the last move.

And don't be scared to move out of the way too fast. That's nearly impossible to do. Better to just go for it, and slow down if you happen to be too fast (unlikely).

rakenan
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Re: Level 7 Iron Door Note

Post by rakenan » Mon May 14, 2012 4:39 pm

Thels wrote:Do keep in mind the snowballs always come in the same order. You might want to write them down, and then follow your notes rather than watching the screen waiting for them to come.
This was the key for me. I could never ever have opened the door by trying to move to intercept orbs as I saw them. I had to memorize the combination to the point where I could do the dance with my eyes closed. That doesn't take any reflexes, it just takes timing, which (for me at least) is much easier. Plus, the timing is tight enough at the end that it doesn't even take timing - just hit the keys as fast as the game will take them in the correct order, and you win. In the early stages, you do need to delay movement, but that part is easy anyway.

Hustin
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Re: Level 7 Iron Door Note

Post by Hustin » Sun Jun 10, 2012 8:15 am

PSY wrote:There is no combo for the level 7 iron door.

It works like breakout. The demon faces will fire 30 magic 'missiles'. You have to catch all of them. After that, the iron door will open.
You miss a missile, game starts over ^^

Make sure you are not overloaded while doing this challenge.

PSY
More like playing Atari 2600 Kaboom!

I always hated that game.

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PSY
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Re: Level 7 Iron Door Note

Post by PSY » Wed Jun 13, 2012 6:13 pm

Yeah, I remember the con or whatever he was dropping bombs or something at an insane rate...
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Friendlyhobo
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Re: Level 7 Iron Door Note

Post by Friendlyhobo » Thu Jun 14, 2012 7:36 am

Hustin wrote:
PSY wrote:
More like playing Atari 2600 Kaboom!

Omg!! I thought me and my sister were the only ones that remembered that game, getting to levels that were so quick his bleep sound of a bomb dropping sounded like a constant squeal lol and that paddle, I never did play another game that used it..

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PSY
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Re: Level 7 Iron Door Note

Post by PSY » Thu Jun 14, 2012 8:45 pm

Yeah man,

retro games FTW !!!

I still regularly play C64, Atari 800XL and Amiga games like Archon, Spy vs Spy, The Goonies, Dungeon Master and so on :)

Those were the times ^^


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