Food Issues

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
Empyrean
Posts: 77
Joined: Wed Apr 18, 2012 8:59 am

Re: Food Issues

Post by Empyrean » Sat May 05, 2012 1:37 am

Hissssa wrote:If you want to set off Empyrean's tick you should take athletics!
You can take Athletics. Just don't pretend it's not bad.

That 1/16th reduction in your party's food consumption isn't exactly a big deal. Athletics is a placebo for people who suck at math.

User avatar
Dhauntyr
Posts: 45
Joined: Wed Apr 18, 2012 8:00 pm
Location: United States

Re: Food Issues

Post by Dhauntyr » Sat May 05, 2012 10:43 am

The original question has been answered, but I wanted to add one more thing in here (food related)... I would love to see new types of foods incorporated into the game.

How many "fried/baked maggots can you eat?"

User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Food Issues

Post by Darklord » Sat May 05, 2012 11:44 am

Dhauntyr wrote:The original question has been answered, but I wanted to add one more thing in here (food related)... I would love to see new types of foods incorporated into the game.
I have Pie, it's all I need! :lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

User avatar
Encephalon
Posts: 60
Joined: Mon Apr 30, 2012 5:07 pm
Location: Norway

Re: Food Issues

Post by Encephalon » Sat May 05, 2012 12:09 pm

Darklord wrote:I have Pie, it's all I need! :lol:

Daniel.
There could be some new kinds of pie, cleverly hidden and with some small, permanent bonus given to anyone who ate them?
Blueberry pie: +to willpower
Cherry pie: +to vitality
Meat pie: +to strength
Chicken pie: +to dexterity

Just a few brainstormed possible suggestions.
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.

User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Food Issues

Post by Darklord » Sat May 05, 2012 1:09 pm

If no one beats me to it, I will definitely make a pie mod! :lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...

User avatar
Encephalon
Posts: 60
Joined: Mon Apr 30, 2012 5:07 pm
Location: Norway

Re: Food Issues

Post by Encephalon » Sat May 05, 2012 1:11 pm

Darklord wrote:If no one beats me to it, I will definitely make a pie mod! :lol:

Daniel.
Should that be called a Modpie? :D
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.

User avatar
Thels
Posts: 481
Joined: Wed Apr 25, 2012 8:42 am
Location: The Netherlands
Contact:

Re: Food Issues

Post by Thels » Sun May 06, 2012 9:34 pm

Hissssa wrote:If you want to set off Empyrean's tick you should take athletics! I organized just about everything in my dungeon too and it's all on levels 5 6 and 9 if I recall. I left a set of armor and weapons (with some food and a few torches) for that set of bones... you know.... "just in case".

Athletics is one way to stop worrying about food consumption; if you made a few insect characters that really helps too.

If you are having food problems be wary of some magic items...
SpoilerShow
as some of them increase food consumption while you wear them
Yeah, I'm wearing one of those. But it seemed to be the worst when I just hit level 5. I actually had more food entering level 6, and I made it a habit to visit a certain hallway, until I had myself a decent reserve.

User avatar
Thels
Posts: 481
Joined: Wed Apr 25, 2012 8:42 am
Location: The Netherlands
Contact:

Re: Food Issues

Post by Thels » Thu May 10, 2012 12:50 am

I had troubles again when entering the last 3 levels. I had zero food left and all my characters were starving. I've been running through level 9, but it seems I spent more food hunting the buggers down and kill them than they're worth. Their respawn timer is very slow.

But it turned out not to be a problem at all, because
SpoilerShow
Level 13 is literally stocked with food, and the creatures there are pretty weak, so even with half AP it wasn't hard to finish them off. After clearing out level 13, I had plenty of food to do the end battle.

stepsongrapes
Posts: 44
Joined: Fri Apr 13, 2012 6:47 pm

Re: Food Issues

Post by stepsongrapes » Thu May 10, 2012 2:05 am

Thels wrote:I had troubles again when entering the last 3 levels. I had zero food left and all my characters were starving. I've been running through level 9, but it seems I spent more food hunting the buggers down and kill them than they're worth. Their respawn timer is very slow.

But it turned out not to be a problem at all, because
SpoilerShow
Level 13 is literally stocked with food, and the creatures there are pretty weak, so even with half AP it wasn't hard to finish them off. After clearing out level 13, I had plenty of food to do the end battle.
Jsut go back to level 6, then. Snail meat, yum.

User avatar
Encephalon
Posts: 60
Joined: Mon Apr 30, 2012 5:07 pm
Location: Norway

Re: Food Issues

Post by Encephalon » Thu May 10, 2012 6:18 am

stepsongrapes wrote:Jsut go back to level 6, then. Snail meat, yum.
Is snail considered slow-food?
You know you're screwed when the light at the end of the hallway is an onrushing ogre wielding a torch.

Post Reply