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Poison cloud is a great spell. It's also easy to select (1 rune) and cheap to cast; and it suits the playstyle of my two unarmed guys. They hold the enemy in the poison cloud, and most fights are over in a round or two. Ogres last three rounds, I think, or maybe it's four. At any rate, it's going much better than I had feared it would ... one of my stronger parties, in fact.
Poison bolt works, too, but the problem there is that the bad guy rarely hangs around in the poison. I'm using the bolt only to draw the enemy into pummel range, then I dot him with a cloud and beat him up.
Finally, there seems no reason to go beyond 10 pts in spellcraft with this setup. Actually, I'm wondering now if ANY mage needs more than 10 pts in spellcraft. I'm putting all but that 10 into earth magic this run, but there's definitely room to experiment with a second school if that's of interest. Maybe I will on a future run.
EDIT: Forgot to mention that poison is apparently ineffective against the skeleton warriors. I let the mage use a spear when going against those guys in the early levels. They're cake, anyway .. certainly nothing to build a party around.
Poison bolt works, too, but the problem there is that the bad guy rarely hangs around in the poison. I'm using the bolt only to draw the enemy into pummel range, then I dot him with a cloud and beat him up.
Finally, there seems no reason to go beyond 10 pts in spellcraft with this setup. Actually, I'm wondering now if ANY mage needs more than 10 pts in spellcraft. I'm putting all but that 10 into earth magic this run, but there's definitely room to experiment with a second school if that's of interest. Maybe I will on a future run.
EDIT: Forgot to mention that poison is apparently ineffective against the skeleton warriors. I let the mage use a spear when going against those guys in the early levels. They're cake, anyway .. certainly nothing to build a party around.