Advices for effective rogue

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SenSx
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Joined: Mon Apr 16, 2012 3:55 pm

Re: Advices for effective rogue

Post by SenSx » Tue Apr 17, 2012 4:41 pm

You have convinced me, thx.

I was planning on making an unarmed /dodge rank, but i guess i'll have to rush unarmed first as you mentionned?
I saw an other post that adviced the contrary, to boost dodge in priority to get a dodge tank.

Concerning the tallent I was planning on taking skilled and uncarmed spec, but evasive could be usefull too if I plan to rush unarmed spec only.

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Patchumz
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Location: Wonderland

Re: Advices for effective rogue

Post by Patchumz » Tue Apr 17, 2012 4:42 pm

SenSx wrote:You have convinced me, thx.

I was planning on making an unarmed /dodge rank, but i guess i'll have to rush unarmed first as you mentionned?
I saw an other post that adviced the contrary, to boost dodge in priority to get a dodge tank.

Concerning the tallent I was planning on taking skilled and uncarmed spec, but evasive could be usefull too if I plan to rush unarmed spec only.
The final talent isn't NECESSARY, but it helps a lot. You can live without it just fine if you wanna pick up some dodge talents for double armor. But I found anything over ~100 evasion to be overkill (in most situations), so keep that in mind.

The important thing to note are the double armor skills in Dodge, that's the truly important thing to grab if you want to dodge tank.

SenSx
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Joined: Mon Apr 16, 2012 3:55 pm

Re: Advices for effective rogue

Post by SenSx » Tue Apr 17, 2012 4:50 pm

Well I was planning to go to 17 in dodge for light armor perk, I'll see if I can get enough points, thx.

Poomermon
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Re: Advices for effective rogue

Post by Poomermon » Tue Apr 17, 2012 4:57 pm

SenSx wrote:Well I was planning to go to 17 in dodge for light armor perk, I'll see if I can get enough points, thx.
I would advice against this. For an evasion rogue you want to use lurkers set which gives +20 evasion. I think Patchumz was talking about improved stealth (level 24 bonus) which would give you additional +20 evasion. But to get there you pretty much have to give up some offensive potential. You could get maxed unarmed + improved stealth if you use all 3 skill-tomes and are skilled human at level 14 but that is a bit overkill imo.

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Patchumz
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Re: Advices for effective rogue

Post by Patchumz » Tue Apr 17, 2012 5:13 pm

Level 30 unarmed is all that's required to be "worth" using. 50 just makes you feel like a god. If you wanna be an insane dodge tank you'll need 24 in dodge, nothing later in the dodge tree is worth it.

SenSx
Posts: 28
Joined: Mon Apr 16, 2012 3:55 pm

Re: Advices for effective rogue

Post by SenSx » Tue Apr 17, 2012 5:26 pm

Ok thanks for every one, so I'm making a unarmed lizard monk, full points in unarmed :)

I put my stat points in full dex, and the rest in strengh since i don't care about his vital and i never lacked of energy so I let willpower to 9.

SenSx
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Joined: Mon Apr 16, 2012 3:55 pm

Re: Advices for effective rogue

Post by SenSx » Tue Apr 17, 2012 7:24 pm

Just one more question, is it possible to reach the 50e perk in one branch without any skill book?
Because i want to give them to my missile weapon rogue so that he get backstab as well, but i want my monk rogue (unarmed) to also get the 50e perk, so if it is not possible, I will give my monk the book instead of the archery rogue.

Poomermon
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Re: Advices for effective rogue

Post by Poomermon » Tue Apr 17, 2012 7:55 pm

SenSx wrote:Just one more question, is it possible to reach the 50e perk in one branch without any skill book?
Because i want to give them to my missile weapon rogue so that he get backstab as well, but i want my monk rogue (unarmed) to also get the 50e perk, so if it is not possible, I will give my monk the book instead of the archery rogue.
You will probably end up with level 13 party so yes you will get enough points to max one skill tree. Minotaurs are exception to this and they will not reach 50 skill level unless they take skilled perk at the beginning (Hint: take it). Also I thought I told you ranged does not benefit from backstab so there is no reason to give it to missile weapon specialist.

SenSx
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Joined: Mon Apr 16, 2012 3:55 pm

Re: Advices for effective rogue

Post by SenSx » Tue Apr 17, 2012 9:11 pm

Ok thx I didnt notice your comment about missile weapons not able to backstab...nevermind no backstab with this team then.

jammasterlee
Posts: 4
Joined: Sun Sep 10, 2017 4:03 am

Re: Advices for effective rogue

Post by jammasterlee » Sun Sep 10, 2017 4:07 am

i don't think anyone plays this anymore but..

i tried doing a dagger/assassin combo and it worked out okay. my goal was to get piercing strike with 50% attack reduction. i f*d it up in the end but it's doable if you distribute the points correctly. only problem is that it takes the entire game and you don't have much time to enjoy the massive damage.

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