[SPOILER] ALL MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and TOMES

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
User avatar
PSY
Posts: 379
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY » Sat Oct 27, 2012 2:07 pm

Hey,

mails keep coming, bumping again :)
http://psy-labs.com
Coders don't die, they just gosub without return

Soorg
Posts: 52
Joined: Fri Nov 02, 2012 7:42 am

Re: SECRETS, TREASURES, SKULLS and SPELLS found

Post by Soorg » Sun Nov 04, 2012 4:45 pm

Arty wrote:I agree with something like this, for people who wish to know when they actually 100% cleared a level without actually getting help to finish it.
Yes, Doom was providing at end of each level the number of secrets found and the max number of secrets in the level. That was for a next play as you couldn't go back and replay the level without to lost all equipments. But the idea is good when all secrets aren't total hardcore invisible secrets.

I consider Legend of Grimrock a bit at the limits to use officially that approach and include it in the gameplay like Doom did. Because too many secrets haven't real hints and are based on checking directly all walls and holes and so on of the level, and that's a bit tedious. Also some hints are well, questionable, Westmost, hahem.

But yeah overall it's a cool approach to know how many secrets at each level. But if you fail find few it won't be easy to track it as the game just provides the sum. You'll need careful notes for each level.

User avatar
PSY
Posts: 379
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY » Wed Feb 06, 2013 4:24 am

update: fixed 2 'typos' in original post
http://psy-labs.com
Coders don't die, they just gosub without return

User avatar
Ixnatifual
Posts: 730
Joined: Mon Apr 16, 2012 5:23 pm

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Ixnatifual » Fri Feb 08, 2013 5:45 pm

You can also check out this old walkthrough at GameFAQs to see if it has any you don't have yet.

User avatar
PSY
Posts: 379
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by PSY » Wed Feb 20, 2013 9:32 pm

Nice,

didn't know that one. Thanks!


Cheers,
PSY
http://psy-labs.com
Coders don't die, they just gosub without return

lebigmac74
Posts: 1
Joined: Wed Feb 22, 2017 8:16 pm

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by lebigmac74 » Wed Feb 22, 2017 8:25 pm

Hi!

I know this is a veeeeeery old post, but I just started playing LoG a few days ago and due to some mistakes I made in the beginning I now need to play the first 3 levels again. To speed thing up a bit I was looking for maps and stumbled upon this thread.

Anyway, long story short: What are the countless "N"s on the map?? It's not in the legend and even after reading (almost) all 11 pages I couldn't find anything about it. This kept me busy the whole day in the office :lol:

Cheers,
Mac

User avatar
Dr.Disaster
Posts: 2711
Joined: Wed Aug 15, 2012 11:48 am

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and T

Post by Dr.Disaster » Wed Feb 22, 2017 8:30 pm

lebigmac74 wrote:What are the countless "N"s on the map??
It's a note marker showing that the player placed personal info there.

To make a note: left click somewhere on the map
To read a note: hover over it
To change a note: left click it
To delete a note: right click it

User avatar
PSY
Posts: 379
Joined: Sun Apr 08, 2012 10:10 pm
Contact:

Re: MAPS+ #SECRETS, TREASURES, SKULLS, TOORUMS, SPELLS and TOMES

Post by PSY » Fri Nov 30, 2018 10:09 pm

Update!


* Moved the maps to a different server directory. Corresponding links updated
* Thread formatting improved
* Inserted link to sister thread for LoG2


Have fun,
PSY
http://psy-labs.com
Coders don't die, they just gosub without return

Post Reply