Fallen Dungeons

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DSE
Posts: 3
Joined: Wed Mar 06, 2019 3:54 pm

Fallen Dungeons

Post by DSE » Wed Mar 06, 2019 3:57 pm

Hello all,

This is a little cheeky but we have just announced our dungeon crawler and thought we would post here.

https://www.youtube.com/watch?v=Kb64-EPRnOo&t

Hope you like it.

Thanks,
DSE

Zo Kath Ra
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Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Fallen Dungeons

Post by Zo Kath Ra » Wed Mar 06, 2019 6:37 pm

This looks very nice!

What are the system requirements?
Will the game be moddable?

DSE
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Joined: Wed Mar 06, 2019 3:54 pm

Re: Fallen Dungeons

Post by DSE » Wed Mar 06, 2019 7:13 pm

Thank you!

We have it running on one of our test machines at a decent fps on a GTX 750 Ti which is a cheap card.

The game wont be 'modable' at this point. We are a 2 man team so just getting an RPG finished is proving very hard work :)

Cheers.

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Komag
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Location: Boston, USA

Re: Fallen Dungeons

Post by Komag » Thu Mar 07, 2019 1:27 pm

You've done good work so far, it looks like, keep it up! :)
Finished Dungeons - complete mods to play

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Sir Tawmis
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Re: Fallen Dungeons

Post by Sir Tawmis » Thu Mar 07, 2019 6:46 pm

DSE wrote:
Wed Mar 06, 2019 3:57 pm
Hello all,

This is a little cheeky but we have just announced our dungeon crawler and thought we would post here.

https://www.youtube.com/watch?v=Kb64-EPRnOo&t

Hope you like it.

Thanks,
DSE
This looks amazing!

Question - are there timed puzzles? LOG has a few of them (quite a few), that I know many are not a fan of. Curious if this is more of a straight up dungeon crawl?
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.

DSE
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Joined: Wed Mar 06, 2019 3:54 pm

Re: Fallen Dungeons

Post by DSE » Thu Mar 07, 2019 8:19 pm

At the moment ours only has a few puzzles as I am not a fan of them either to be honest. More into the adventure and combat stuff. Thanks for your kind comments.

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Sir Tawmis
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Re: Fallen Dungeons

Post by Sir Tawmis » Fri Mar 08, 2019 2:27 am

DSE wrote:
Thu Mar 07, 2019 8:19 pm
At the moment ours only has a few puzzles as I am not a fan of them either to be honest. More into the adventure and combat stuff. Thanks for your kind comments.
Perfect. This sounds better and better. I love LOG/LOG2, but some of those timed ones had forced me to put the game down for a week or two, because I would find myself getting frustrated. :lol:

So a good ol' fashioned dungeon crawl would be pretty sweet, for me.
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.

andyroosta
Posts: 112
Joined: Wed May 30, 2012 11:11 pm

Re: Fallen Dungeons

Post by andyroosta » Thu Mar 28, 2019 10:43 am

Horses for courses, of course, but one of my favourite parts of dungeon crawlers (DM, LOG etc) are the puzzles!

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