Might & Magic X - Legacy

General discussion that is not related to Grimrock goes here.
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Diarmuid
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Joined: Thu Nov 22, 2012 6:59 am
Location: Montreal, Canada
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Re: Might & Magic X - Legacy

Post by Diarmuid »

Wise words, both, wise words.
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pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: Might & Magic X - Legacy

Post by pulpum »

they released a video from their editor...

http://www.youtube.com/watch?v=vcovMirJ1MA

it seems to be very complicated! a lot of menus, almost an editor to make a "real" game (almost)... I remembered how the first LOG editor' video was sooooo cool I wanted to do dungeons right after saw it. there, well, headaches! :(

I'm a huge fan of grimrock, tried once to make a dungeon, and I thought the top view was a lot clearer...


(but I'm waiting for LOG² and M&M :twisted: )
ad&d / ff / d&d
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zeltak
Posts: 119
Joined: Fri May 04, 2012 2:33 am

Re: Might & Magic X - Legacy

Post by zeltak »

Diarmuid wrote: I'll do that too. I find it weird to release the game in an "in-progress" state... It's basically using players as beta-testers for free. :?
And I think it is intended to be so. Those willing to be beta-testers for free can do so and get glimpses of a product beforehand. And I think many forget that and expect to get a finished product, sometimes even when it is in the early alpha stages.

I played trough the content they've released so far and expectations are slightly positive. I just hope they improve their dungeon and puzzle content, now it's pretty bland. But still I'm eagerly waiting what the final product will be like and propably play it with a happy smile on my face (unless they screw things up somehow before the release..).
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