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It started here - Aeon of Sands

Posted: Sat Nov 24, 2018 4:53 pm
by marcuz99
It all started in this thread on Grimrock forum in May 2012: viewtopic.php?f=14&t=1764&p=26261&hilit ... ace#p26261
SiENcE wrote: ↑
Thu May 10, 2012 5:04 pm
marcuz99 wrote:...
Nice graphics.
Would you like to work on a classic dungeon crawler?
A friend and me are currently working on a classic dungeon crawler. It's possible to play a party in 4 player LAN/Internet Multiplayer mode.

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...We do not have an artist yet, because we want to concentrate on finishing the gameengine. But if you like to join our project it would be cool...

cheers
SiENcE
So, in 2012, SiENcE approached me to have a look at the game engine, and that became Aeon of Sands, which releases December, 4, 2018!

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The video announcement trailer:

https://www.youtube.com/watch?v=Isz3xdfjawY


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About

The Trail is the first chapter of the Aeon series, in which you follow a young city clerk on his adventures in a world under two suns, between the life they nurture and the ruin they bring.

The clerk Setrani is unwillingly sent on a critical mission, searching for a missing diplomatic caravan in the most dangerous territory. Will he track it down in time to save his precious dome city and its sacred tree, or will this prideful outpost of humanity be claimed by the sands, and by what lurks in the desert's hot dark heart?
It's basically a Eye of the Beholder looking Grimrock crossed with a visual novel / choose your adventure game, trying to be a poor man's The Hitchhiker's Guide to the Galaxy.
Add us to your Steam wishlist if you support us: https://store.steampowered.com/app/9078 ... il/?beta=1

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Aeon of Sands official site and socials

- Steam: https://store.steampowered.com/app/907820/
- Official site: https://aeonofsands.com
- Presskit: https://aeonofsands.com/presskit
- Blog: http://blog.aeonofsands.com
- Fb: https://www.facebook.com/aeonofsands
- Twitter: https://twitter.com/aeonofsands
- Youtube: https://www.youtube.com/channel/UCv5pWt ... IdSVqFY3mA

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Press

"the opening of post-apocalyptic blobber Aeon Of Sands, due out early next month, [is] one of the most brilliant pieces of design I’ve seen in forever." - Rock, Paper, Shotgun https://www.rockpapershotgun.com/2018/1 ... t-opening/

"An awesome looking crawler that takes us back to the golden age of grid based crawlers" - Indie Retro News http://www.indieretronews.com/2018/10/a ... isted.html

Re: It started here - Aeon of Sands

Posted: Fri Nov 30, 2018 2:14 pm
by Komag
Wow, this looks great! The limited animations give it a gritty comic-book feel which really works well I think. Congrats on reaching the final stage of this long journey, releasing a long developed full-fledged game!

Re: It started here - Aeon of Sands

Posted: Fri Nov 30, 2018 9:22 pm
by marcuz99
Komag wrote: ↑
Fri Nov 30, 2018 2:14 pm
Wow, this looks great! The limited animations give it a gritty comic-book feel which really works well I think. Congrats on reaching the final stage of this long journey, releasing a long developed full-fledged game!
Thanks Komag! :) It actually seemed like yesterday when I answered that post here...

Re: It started here - Aeon of Sands

Posted: Tue Dec 04, 2018 2:23 pm
by andyroosta
Looks very interesting..will be looking at steam later when the price is displayed..lol..consider me a purchaser!

Re: It started here - Aeon of Sands

Posted: Tue Dec 04, 2018 7:10 pm
by marcuz99
We are happy to announce the release of our game "Aeon of Sands - The Trail". After 6 years of work it's finally done!

Out now, December 4, on STEAM: https://store.steampowered.com/app1007820/

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andyroosta wrote: ↑
Tue Dec 04, 2018 2:23 pm
Looks very interesting..will be looking at steam later when the price is displayed..lol..consider me a purchaser!
Thank you :D

Re: It started here - Aeon of Sands

Posted: Tue Dec 18, 2018 4:13 pm
by marcuz99
We did an in-depth interview with The Gazette of Independent Gaming.

here you go:
https://medium.com/@gofig.news/a-coffee ... 10422ac0d8

The dialogue focuses on the themes of the game's narrative and on the development itself, with Florian talking about the tools he created to support the game.

A little preview:

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Re: It started here - Aeon of Sands

Posted: Wed Dec 19, 2018 4:11 pm
by Komag
Wow. 80k words is the size of a novel! And that's a lot of code - unless someone has made a game himself, it's impossible to appreciate what goes into that.