Druidstone: The Secret of the Menhir Forest

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Komag
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Re: Druidstone: The Secret of the Menhir Forest

Post by Komag » Thu May 25, 2017 2:59 am

Wow, not being the "only" programmer must have been a tough decision, have to let go of the reigns little bit, have to let someone come in with different ideas and opinions and ways of organizing code and notes and stuff.
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petri
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Re: Druidstone: The Secret of the Menhir Forest

Post by petri » Fri Jun 09, 2017 10:28 am

A blog post is out! This time I'll talk about procedural levels in Druidstone.

http://druidstone-game.com/about-proceduralism

@Komag: Hehe, it's a little bit scary but it's been great, at least so far ;-) Being able to talk about the code with someone else really helps boost my productivity too. You know, it's so easy to become blind when working alone!

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Re: Druidstone: The Secret of the Menhir Forest

Post by Zo Kath Ra » Fri Jun 09, 2017 7:09 pm

2. Procedural games with some predefined content. For example, most roguelikes have special rooms that are handmade (often called “vaults” in roguelike jargon).
The opposite of https://sourceforge.net/projects/nazghul/
All maps are hand-made, except one dungeon which is entirely procedural, and easy to get lost in if you don't have a teleport-back-to-surface scroll.
In addition to these randomly chosen rooms there are special key encounter rooms that can only appear in predetermined points in the game. The key encounters usually advance the story but they may also be some cool moments or bad-ass boss fights.
Does the game tell you that you're in a key encounter room?
I hope not, it would be nice if you had to figure out for yourself which rooms are important.

It's gonna be interesting to see how people will make walkthroughs for this game.

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juho
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Re: Druidstone: The Secret of the Menhir Forest

Post by juho » Thu Aug 03, 2017 10:48 pm

We did a blog post before we were off to summer vacation. Check it out if you haven't already: http://druidstone-game.com/dev-update-2
Follow me on Twitter: @JuhoMakingStuff

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Komag
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Re: Druidstone: The Secret of the Menhir Forest

Post by Komag » Fri Aug 04, 2017 10:15 pm

Ah, I had missed that one. Hope you had a nice time off. I agree with the iteration approach, keeps you moving and not burned out on any one section, allows some time before you come back so you can see with fresher eyes, etc.
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Sir Tawmis
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Re: Druidstone: The Secret of the Menhir Forest

Post by Sir Tawmis » Sun Aug 06, 2017 9:20 am

juho wrote:We did a blog post before we were of to summer vacation. Check it out if you haven't already: http://druidstone-game.com/dev-update-2
It's August now! Your vacation time is done! And the game will be done by next week, right?

Right?

:lol:

Kidding aside, I hope all of you got the much need breaks and enjoyed your freedom!
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eon
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Re: Druidstone: The Secret of the Menhir Forest

Post by eon » Mon Dec 25, 2017 4:24 am

Will Druidstone feature large scale mythological creatures like dragons and such ?

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Sir Tawmis
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Re: Druidstone: The Secret of the Menhir Forest

Post by Sir Tawmis » Tue Jan 09, 2018 1:27 am

eon wrote:Will Druidstone feature large scale mythological creatures like dragons and such ?
I don't know about dragons - but it will have some large monsters.
http://druidstone-game.com/christmas-mega-update

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LordGarth
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Re: Druidstone: The Secret of the Menhir Forest

Post by LordGarth » Mon Mar 12, 2018 7:25 pm

I would definitly love a game editor for this.

I would try to make a game like Vandal Hearts.

Very interested.

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Sir Tawmis
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Re: Druidstone: The Secret of the Menhir Forest

Post by Sir Tawmis » Fri Mar 30, 2018 8:49 pm

For those that did not read it - this was posted in Feb of this year (last month)
http://druidstone-game.com/druidstone-m ... production
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
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