Vaporum - Steampunk Dungeon Crawler on Greenlight!

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Isaac
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by Isaac » Tue Jun 13, 2017 6:21 pm

zajoman wrote:While still using a simple, raw RNG, we were getting negative feedback about missing too many attacks in a row; or scoring too many critical hits in a row with a miniscule crit chance. That's what you get without putting a leash on the RNG. Since the change, we never got a single complaint about this.
It's your baby, you've worked on it, and you know better than most what plays best in it; no argument there... I was just hoping this was an optional padding that could be disabled.
Why so? It makes for a better player experience.
  • zajoman wrote:...but you will never experience seven misses in a row with an 80% hit chance.
But one should be able to... and the reverse as well; but not one without the other. Does your system allow for seven hits in a row (with less than stated risk of missing)? When I look at skill percentages, I want them to be accurate (or else what's the point?); I don't expect a 98% to be a guarantee of assured success; but I also don't expect (and don't want) guaranteed success after seven tries at 2%... it feels like cheating. Image

**Lack of this won't deter me from purchasing the game though. 8-)

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zajoman
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by zajoman » Wed Jun 14, 2017 9:28 am

Isaac wrote:It's your baby, you've worked on it, and you know better than most what plays best in it; no argument there... I was just hoping this was an optional padding that could be disabled.
It's a core mechanic and we never envisioned it to be optional, so no, at this point, it can't be toggled on/off.
But one should be able to... and the reverse as well; but not one without the other.
I get what you're saying. The thing is that the vast majority of players get heavily frustrated in these bad-streak occurrences. And they do happen often with raw RNG. If you run the raw RNG vs the "rigged" RNG for a million rounds, they will have the same result. Only the path to it is more "pleasant" with the latter.
I don't expect a 98% to be a guarantee of assured success
It isn't. You can still miss with 98%, although not twice in a row. That's the point.
but I also don't expect (and don't want) guaranteed success after seven tries at 2%... it feels like cheating.
At 2%, the guaranteed success comes at the 1639th try, not 7th, although you're more likely to get hit by a lightning than getting that many misses.
**Lack of this won't deter me from purchasing the game though. 8-)
Well, that's good to hear :) I bet you won't even notice the behind-the-scenes trickery when going through the game.
Check out Vaporum, the steampunk dungeon crawler we're working on. http://www.vaporum-game.com

Faerghail
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by Faerghail » Tue Aug 01, 2017 4:45 pm

any news ? Can't see anything new on the internet

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zajoman
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by zajoman » Tue Aug 01, 2017 6:07 pm

Faerghail wrote:any news ? Can't see anything new on the internet
Hey Faerghail!

Thank you for your interest!

We're actually very close to release. Right now, we're in the playtesting & bugfixing phase. The game is basically 99% done, but we are taking all this time to make sure the game is as stable and polished as possible. We believe in quality and that's what we want to give you guys. We will be releasing news about the release soon on our website, as well as Facebook and other media.

Thanks again!
Check out Vaporum, the steampunk dungeon crawler we're working on. http://www.vaporum-game.com

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Isaac
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by Isaac » Tue Aug 01, 2017 6:12 pm

This is good news. It's been pretty slow around here.

Faerghail
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by Faerghail » Tue Aug 01, 2017 8:37 pm

Thx for this cool info :P

andyroosta
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by andyroosta » Thu Sep 28, 2017 1:28 pm

Out today...looks very promising.

http://store.steampowered.com/app/629690/Vaporum/

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zajoman
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by zajoman » Thu Sep 28, 2017 4:06 pm

andyroosta wrote:Out today...looks very promising.

http://store.steampowered.com/app/629690/Vaporum/
Indeed! It's gonna come out today at 10am PT / 7pm CEST for 17.99 (10% launch discount).

Thanks, man!
Check out Vaporum, the steampunk dungeon crawler we're working on. http://www.vaporum-game.com

Slayer82
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by Slayer82 » Fri Sep 29, 2017 2:39 pm

Good work!

The game looks smooth with a strong steampunk feel. Obviously, you have been influenced by the Legend of Grimrock games, which is a good thing.

All you need now (besides people purchasing it) is a dungeon editor :)
I think I'll get it once I've finished my mod.

Anyway, good luck with the game.
Cheers!
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762

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THOM
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Re: Vaporum - Steampunk Dungeon Crawler on Greenlight!

Post by THOM » Fri Sep 29, 2017 3:06 pm

I can't play it because my grafic-card doesn't support DirectX 11... :cry:
THOM formaly known as tschrage
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