It's your baby, you've worked on it, and you know better than most what plays best in it; no argument there... I was just hoping this was an optional padding that could be disabled.zajoman wrote:While still using a simple, raw RNG, we were getting negative feedback about missing too many attacks in a row; or scoring too many critical hits in a row with a miniscule crit chance. That's what you get without putting a leash on the RNG. Since the change, we never got a single complaint about this.
Why so? It makes for a better player experience.
- zajoman wrote:...but you will never experience seven misses in a row with an 80% hit chance.
**Lack of this won't deter me from purchasing the game though.