Any Mortal Kombat fans?

General discussion that is not related to Grimrock goes here.
User avatar
Isaac
Posts: 3133
Joined: Fri Mar 02, 2012 10:02 pm

Re: Any Mortal Kombat fans?

Post by Isaac » Mon Aug 01, 2022 7:24 pm

It's a fantastic alpha... if is one. Of course it's unfinished with improvements to come. ;)

Presently...
It has obvious jankiness with its mid-air animation transitions, and collision/hit box detection. Enemies react to punches that visually didn't reach them. Of course these will be fixed later.

The character art [assumed to be asset store models] is nice, but in very a generic NPC style; none of the characters really stand out or POP as principle heroes & villains, and it doesn't help that —most— of the character movement appears as thoroughly interchangeable; using cookie-cutter martial arts that don't match the cultural** expectation of style given by the character's appearance. The skeleton is an exception, but it's still too generic. [IMO]

Consider Spinal from KI [1994] arcade/DOS: [Just the character itself, not the special moves or combos—though they do help.]
https://www.youtube.com/watch?v=SAUBRKoUrNo

I am not knocking any of it, characters are time consuming, and human animation is a pain to make without motion capture.

** Cultural [as used above] only means, "Ninja's fight like Ninja's, and Vikings fight like Vikings". :D

User avatar
Sir Tawmis
Posts: 927
Joined: Mon Jul 30, 2012 8:15 am
Contact:

Re: Any Mortal Kombat fans?

Post by Sir Tawmis » Tue Oct 18, 2022 8:24 am

Esenthel wrote:
Mon Aug 01, 2022 4:15 pm
I remember that MK4 had cool music, but the graphics didn't age well ;)

If anyone's interested, just launched Kickstarter for my Dragon Fury game - https://www.kickstarter.com/projects/es ... ragon-fury

Here's a video with latest progress: :)
https://www.youtube.com/watch?v=FmC_PfJoZ1U

What you think?
So - it looks - physically fantastic.

However, it looks like all you can do is jump and punch.

And while I appreciate being able to select so many characters....

I think starting with a smaller roster, and highlighting them (and releasing more as expansions) would have been the way to go. Otherwise, it gets very easy to lose what makes each one of them different.
Define ... 'Lost.' Neverending Nights - The Neverwinter Machinima that WILL make you laugh!
Also read: Legend of Grimrock: Destiny's Chance here on the forum! Check out the site I made for Legend of Grimrock: Destiny's Chance.

Post Reply