Search found 286 matches
- Sun Dec 23, 2012 12:25 am
- Forum: Modding
- Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
- Replies: 104
- Views: 74467
Re: Lets join forces and build out The Legend of Grimrock Wo
Items don't follow import, only the current state of party selected.
- Sat Dec 22, 2012 2:29 am
- Forum: Modding
- Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
- Replies: 91
- Views: 77973
Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung
Status bump!!!
- Sat Dec 22, 2012 2:26 am
- Forum: Modding
- Topic: Modding of original game
- Replies: 4
- Views: 3586
Re: Modding of original game
I'll be releasing a fully re-created version of the original game relatively soon (within a few weeks hopefully), which you can edit to your heart's content :) I was thinking you were up to something like this since you are so involved here but haven't really hinted at a WIP. Kudos to you for takin...
- Fri Dec 21, 2012 6:03 pm
- Forum: Modding
- Topic: Modding For Dummies
- Replies: 52
- Views: 34299
Re: Modding For Dummies
Quick question how would I add an item with a unique id? For instance I want to add a rat shank to a alcove but I want it to have a unique id because I want to destroy it 3 rooms later and I get nil value error. I know I can: function spawnrat() spawn("rat_skank", 1, 1, 1, 1, "disappe...
- Fri Dec 21, 2012 3:17 am
- Forum: Grimrock 1 Discussion
- Topic: Old Dungeoneers Questions
- Replies: 8
- Views: 7340
Re: Old Dungeoneers Questions
It is not co-op if that is what you're trying do do though.
Single player only.
Single player only.
- Thu Dec 20, 2012 1:52 am
- Forum: Modding
- Topic: Dungeon File Size
- Replies: 5
- Views: 3546
Re: Dungeon File Size
My new WIP is very big so far. It's kinda a "community thanks" dungeon with lots of references and assets.
So far I have floors 1&2 almost done and floors 3-6 just have a 3x3 with a torch and it is 160M.
Hate to know what is gonna end up at.
So far I have floors 1&2 almost done and floors 3-6 just have a 3x3 with a torch and it is 160M.
Hate to know what is gonna end up at.
- Mon Dec 17, 2012 2:43 am
- Forum: Modding
- Topic: Why no .fbx
- Replies: 8
- Views: 6077
Re: Why no .fbx
@thomson I agree, if I had an IP would want it to be as proprietary as possible, get it out there and do my own lic. And I give major kudos to AH the way they handled this IP as small as they are. Working for other big game companies they probably had an exact business model for the way they wanted ...
- Mon Dec 17, 2012 12:49 am
- Forum: Modding
- Topic: Goromorg brain
- Replies: 1
- Views: 1989
Goromorg brain
Was messing around trying to get a ogre to open a gate like a goro does.
Gave cloned ogre brain=Goromorg, it will open gate then crash to desktop.
Was looking at goromorg definition for the open door string and don't see it.
Has anyone tried this? Is it hard coded? Can it happen?
Gave cloned ogre brain=Goromorg, it will open gate then crash to desktop.
Was looking at goromorg definition for the open door string and don't see it.
Has anyone tried this? Is it hard coded? Can it happen?
- Sun Dec 16, 2012 11:48 pm
- Forum: Modding
- Topic: Why no .fbx
- Replies: 8
- Views: 6077
Re: Why no .fbx
And if I'm not mistaken the .model format is something AH uses theirselves, it needed a converter .fbx wasn't the problem.
But he is working on this as well:
viewtopic.php?f=14&t=4431
But he is working on this as well:
viewtopic.php?f=14&t=4431
- Sat Dec 15, 2012 11:31 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 301223
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
All of this is one reason I am on this forum everyday. To me this forum has a real sense of the word community, unlike a lot of other sites.
Wish I would've known sooner so I could've worked on Descent bugs, may have not fixed but def would've tried.
Wish I would've known sooner so I could've worked on Descent bugs, may have not fixed but def would've tried.