Search found 511 matches
- Thu Feb 07, 2013 7:08 pm
- Forum: Modding
- Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
- Replies: 221
- Views: 234304
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
@Ryeath_Greystalk: Can you upload a savegame before solving Grimwold's room to somewhere like dropbox or something and give us the link ? Actually something similar happened to me with Pyramid of Xafi where I just couldn't kill a specific spider and as soon as I killed that the game would crash com...
- Thu Feb 07, 2013 1:55 pm
- Forum: Modding
- Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
- Replies: 221
- Views: 234304
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
you could put in a tiny timer delay maybe? Or some extra debug texts printing so he can test it further I could do... it kinda depends if he's bothered now that he's past the room... as no-one else seems to have had the crash. It's frustrating because I've pretty much stopped modding Grimrock... pa...
- Thu Feb 07, 2013 1:29 pm
- Forum: Modding
- Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
- Replies: 221
- Views: 234304
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
Grimwold, I have version 1.3.6 from steam. I did manage to get past the room by move the dragon once, step on the plate to open the door and step on the plate to stop the lightning but NOT take the key (or it would crash on next button push). move the dragon to block the firebolts, step on the plat...
- Wed Feb 06, 2013 5:57 pm
- Forum: Modding
- Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
- Replies: 221
- Views: 234304
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
The error message "duplicated entity ID" suggests
What version of Grimrock do you have? is it the Steam edition? mine is 1.3.7 (shown in the bottom left of the menu screen)
SpoilerShow
that there is some issue with the destruction and spawning of the dragon (which is how it 'moves')
- Wed Feb 06, 2013 4:43 pm
- Forum: Modding
- Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
- Replies: 221
- Views: 234304
Re: [MOD] The One Room Dungeon - Round 1 - RELEASED
It is very odd that the game is crashing for you, since we had numerous testers and such a crash was never reported. I myself tested the room to destruction both in the editor and in the main game. As Neikun says, can you describe the exact events leading to the crash, including if you are hitting t...
- Fri Feb 01, 2013 10:37 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 301185
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
I've tested my room in game and it seems fine. Didn't notice anything unusual. I've played through quite a few of rooms, but haven't had chance to get further.
- Tue Jan 29, 2013 4:27 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 301185
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
John.. I am deeply sorry to hear what you have been going through... I'm sure I'm not alone in having been concerned for you, but we knew what had happened at the end of last year, so we understood when you weren't around in this little corner of the internet. Thank you for posting here and sharing ...
- Tue Jan 29, 2013 1:29 pm
- Forum: Modding
- Topic: [CLOSED] Call to modders/mappers: "One Room" round robin!
- Replies: 488
- Views: 301185
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
I agree, it would be nice to have some sort of intro and outro... maybe including at the end a list of "credits" in room order or something.
Haven't had chance to playtest it yet (though I have downloaded the file at home)... am hoping to get some time to do so tonight.
Haven't had chance to playtest it yet (though I have downloaded the file at home)... am hoping to get some time to do so tonight.
- Thu Jan 24, 2013 4:32 pm
- Forum: Modding
- Topic: Spider hatching from broken eggs, help?
- Replies: 8
- Views: 7061
Re: Spider hatching from broken eggs, help?
Note, you only need these two bits: cloneObject{ name = "spider_eggs_hatching", baseObject = "spider_eggs", onDie = function(object) eggScript.breakEggs(object.level, object.x, object.y) end, } function breakEggs(level, x, y) local facing = (party.facing + 2)%4 spawn("spider...
- Thu Jan 24, 2013 4:29 pm
- Forum: Modding
- Topic: Spider hatching from broken eggs, help?
- Replies: 8
- Views: 7061
Re: Spider hatching from broken eggs, help?
unfortunately Grimfan's first changes are not correct... the function definition needs the variables in the brackets so that it can receive the location of the particular eggs that are being broken. if you are following this tutorial (http://www.grimrock.net/modding/how-to-create-hatching-spider-egg...