Search found 404 matches
- Sat Mar 07, 2015 10:50 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 261375
Re: Legend of Mystrock (Release 1 is Live)
The Lost Halls is actually the only Grimrock Mod I have ever completed. And when I saw the Sound Wall that minmay created, I immediately wanted to use it in Mystrock. I even posted about that here: http://grimrock.net/forum/viewtopic.php?f=22&t=9308 Unfortunately, after a solid 2 hours of tryin...
- Sat Mar 07, 2015 8:01 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 261375
Re: Legend of Mystrock (Release 1 is Live)
oooh those bosses are easy once you know the secret to killing them :mrgreen: A "fore-chamber" is actually a term that is often used more specifically in the field of engineering and "mining." So in reality, I feel like I may have done a better job of creating a Fore-Chamber by ...
- Sat Mar 07, 2015 1:23 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 261375
Re: Legend of Mystrock (Release 1 is Live)
Hello Azel, I give up, finally! Why? Because I haven't a sufficient amount of herbs (tor beads are gone) neither bombs, and the two fights I have to do are too difficults for me in this situation (Usurper perhaps, but Usurper+ Death Wall is too much!). Anyway, reading your walkthrough, I realize tha...
- Fri Mar 06, 2015 11:50 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 261375
Re: Legend of Mystrock (Release 1 is Live)
Here ya go Yes you need to head back to the Worshipers area, but that is fairly quick and easy :D To kill the Usurper you must make him vulnerable. To do this, throw an item on each of the Pressure Plates, once all 3 plates are pressed with an item, you have just over 30 seconds to defeat him. He h...
- Fri Mar 06, 2015 10:42 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 261375
Re: Legend of Mystrock (Release 1 is Live)
Thanks for the feedback! Good info indeed; you gave me some good things to consider for my next update. Some responses: The scope is found after defeating the Worshipers Enclave. So I have to return in the Worshiper Enclave, because I defeat all the monsters and I miss the scope ! About Usurper's L...
- Fri Mar 06, 2015 6:16 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 261375
Re: Legend of Mystrock (Release 1 is Live)
Great mod indeed, especially the island which has the look and fell of Myst (but the destinations from there don't feet, in my opinion, the same look, even if they are interesting) . I think now I am stuck inside the walls of the ratling's fortress. I have kiled a huge number of ratlings and boss ra...
- Thu Mar 05, 2015 6:05 pm
- Forum: Custom Dungeons
- Topic: Mystrock, Artisans Path (Complete Ver 1.5)
- Replies: 220
- Views: 261375
Re: Legend of Mystrock (Release 1 is Live)
Hello Azel, I begin to play your mod,it seems very interesting (I was an inconditionnal of the first trilogy of Myst). I encounter a difficulty but fortunately I have a save just a step before, so I continue. But perhaps there is an issue here: I was entered (too soon, I think) in the selenite hub, ...
- Thu Mar 05, 2015 1:15 pm
- Forum: Custom Dungeons
- Topic: [WIP] Under Nemistide
- Replies: 19
- Views: 23112
Re: [WIP] Under Nemistide
Hello! I am also working on a mod, and I know it isn't very easy to test himself... so I begin to play it. But the game crashes at the first save. Here are my first remarks (to be continued, if the crashing bug is fixed): Walkthrough Nemistide Starting with experimented party lev 12 in easy mod (yes...
- Mon Mar 02, 2015 7:50 pm
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 494
- Views: 504004
Re: [MOD]Toorum's Manor
Hello, don't think I can fix "that not enough memory", curious, you are the first to report that error in this version of the mod! :shock: It may be the amount of additional textures loaded, try to reduce the texture quality to medium. The 8go of ram of your operating system will not be h...
- Sat Feb 28, 2015 5:22 pm
- Forum: Modding
- Topic: [MOD]Toorum's Manor
- Replies: 494
- Views: 504004
Re: [MOD]Toorum's Manor
Hi Bongobeat, I tried to play your mod, but LOG crashes at the first save, "Not enough memory" I have an NVIDIA GeForce GTX 780M plus 8 Go of RAM, (on Mac OSX 10.8.5) so I think memory isn't the point. In addition, I see warnings on the beginning pointing out misplacement of several items...