Search found 158 matches
- Fri Jan 01, 2021 5:14 pm
- Forum: Mod Creation
- Topic: Dense Forest Tileset For SuperGPU
- Replies: 4
- Views: 8030
Re: Dense Forest Tileset For SuperGPU
This looks really good, but I have one question. Since there is no additional model or texture, why couldn't you just copy and past the tile defenition?
Re: monsters
He was last active five years ago, so I doubt he'll be online again soon.
- Fri Dec 25, 2020 3:56 pm
- Forum: Mod Creation
- Topic: Merry Christmas!
- Replies: 44
- Views: 63945
Re: Merry Christmas!
Merry Christmas everyone! I will probably not be looking at this untill tomorrow, but I am very impatient. What do you mean by 'hook any function in the game?' Is there some that you can't normally? edit: Nevermind, I opened it. I don't think I'm nearly advanced enough at scripting to do anything wi...
- Thu Dec 24, 2020 1:01 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964113
Re: Ask a simple question, get a simple answer
Two more questions: first, if the player creates a party, changes the position of champion 1 and champion 2, then imports that party into a different mod, would the game remember the original Ordinal or make a new one based on the party's formation when it was imported? Second, is there some sort of...
- Fri Dec 18, 2020 3:30 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964113
Re: Ask a simple question, get a simple answer
So what is the point of it? is it for performance so it doesn't load the models the player usually wouldn't see or something?
- Thu Dec 17, 2020 5:31 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964113
Re: Ask a simple question, get a simple answer
I have a few new questions: what does the reflection tile drawing mode do? And also what is the point of an occluder and what is it used for?
- Tue Dec 08, 2020 7:09 pm
- Forum: Mod Creation
- Topic: Common Serialization (Saving) Pitfalls
- Replies: 43
- Views: 124288
Re: Common Serialization (Saving) Pitfalls
I'm confused about the minimal savestate: if the rock item was minimal savestate, and I used this script:
outside of a function, wouldn't it set rock_1 at WorldPositionY 1 every time they load the game?
Code: Select all
rock_1:setWorldPositionY(1)
- Mon Dec 07, 2020 1:00 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964113
Re: Ask a simple question, get a simple answer
I have an item that creates light when in the characters hand(like a torch) and everything works fine except it always lights brightest to the north, and the ground to the south is completely dark so you can barely even see the floor. I tried using light_component:setDirection(vec(3)) but it didn't ...
- Sun Dec 06, 2020 5:40 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964113
Re: Ask a simple question, get a simple answer
Is there some sort of delayed hudPrint function so all the lines don't show up at once? or do I just have to use timers?
- Sat Dec 05, 2020 11:56 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2964113
Re: Ask a simple question, get a simple answer
I assume the compass is hardcoded? Or has anyone made their own compass that functions the same?
edit: Also how does the function work? I try this:
and is crashes the game saying it expects 'vec', but got 'number'.
edit: Also how does the
Code: Select all
LightComponent:setColor(color)
Code: Select all
light_component:setColor(50, 50, 25)