Search found 1029 matches
- Sat Oct 06, 2012 6:41 am
- Forum: Modding
- Topic: [Wall Set] High Temple
- Replies: 27
- Views: 29290
Re: [Wall Set] High Temple
Looks Brilliant!!
- Sat Oct 06, 2012 5:44 am
- Forum: Modding
- Topic: Destroying and then respawning a key puzzle item
- Replies: 4
- Views: 10756
Destroying and then respawning a key puzzle item
Hi folks, I am trying to write some code to make sure a puzzle doesn't become impossible to complete. I have a bunch of pits with alcoves all around that require gems. Problem is, if you place a gem in an alcove then fall into a pit after having the access to the alcove removed, when you walk back a...
- Sat Oct 06, 2012 5:29 am
- Forum: Modding
- Topic: Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)
- Replies: 7
- Views: 5957
Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)
Hellooo! I require a bit of direction here folks... I have 3 alcoves and 3 gems (red, green and blue) with 2 secret doors nearby. I want there to be 2 different combinations (of coloured gems in alcoves) to open the secret doors. So far, I have set up 1 script for each alcove for 1 combination (for ...
- Fri Oct 05, 2012 4:33 pm
- Forum: Modding
- Topic: How to check which item is in alcove?
- Replies: 75
- Views: 64472
Re: How to check which item is in alcove?
Thanks Komag, I will repost when I have some results!
- Fri Oct 05, 2012 4:16 pm
- Forum: Modding
- Topic: How to check which item is in alcove?
- Replies: 75
- Views: 64472
Re: How to check which item is in alcove?
Hey folks! I realize that the thread has turned to 'how to get the right weapon in the alcove' but my question is definitely for the this thread. I used the coding for 'leave a blue gem in the alcove to open door/close door when removed' - THANK YOU!! I have a trickier question (so I believe)- I hav...
- Fri Oct 05, 2012 10:08 am
- Forum: Modding
- Topic: Scripting Problem: Sequence Lock (solved)
- Replies: 29
- Views: 23095
Re: Scripting Problem: Sequence Lock (solved)
Hey Peoplez, Am I able to use this coding if my 3 activationh entities are different kinds of buttons?? (ie, a small secret button, a large secret button and a wall button)?? It has been mentioned that this coding is doable for levers or buttons (but not a mixture of both I assume?) I have followed ...
- Fri Oct 05, 2012 7:37 am
- Forum: Modding
- Topic: moving portal mechanic?
- Replies: 10
- Views: 11441
Re: moving portal mechanic?
Thank you guys!! rotating teleporters are now on the menu
- Fri Oct 05, 2012 3:13 am
- Forum: Modding
- Topic: Using/Consuming a potion?
- Replies: 21
- Views: 34404
Re: Using/Consuming a potion?
Oh! and Elixir of Life should probably cure status effects too (poison, death etc).... hmmm much more complicated than I had originally thought
- Fri Oct 05, 2012 3:11 am
- Forum: Modding
- Topic: Using/Consuming a potion?
- Replies: 21
- Views: 34404
Re: Using/Consuming a potion?
Thank you for posting up a greater heal potion. That one was definitely on the list :) Further, I am keen to make an Elixir of Life potion - which heals the whole party regardless of who drinks it and restores everyone's food counter a fair bit (or a lot). I tried to adapt it from the greater heal p...