Search found 1029 matches

by akroma222
Sat Oct 06, 2012 6:41 am
Forum: Modding
Topic: [Wall Set] High Temple
Replies: 27
Views: 29290

Re: [Wall Set] High Temple

Looks Brilliant!! :)
by akroma222
Sat Oct 06, 2012 5:44 am
Forum: Modding
Topic: Destroying and then respawning a key puzzle item
Replies: 4
Views: 10756

Destroying and then respawning a key puzzle item

Hi folks, I am trying to write some code to make sure a puzzle doesn't become impossible to complete. I have a bunch of pits with alcoves all around that require gems. Problem is, if you place a gem in an alcove then fall into a pit after having the access to the alcove removed, when you walk back a...
by akroma222
Sat Oct 06, 2012 5:29 am
Forum: Modding
Topic: Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)
Replies: 7
Views: 5957

Help Req! - 3 gems(r/g/b)-3 alcoves-2 doors(diff combos)

Hellooo! I require a bit of direction here folks... I have 3 alcoves and 3 gems (red, green and blue) with 2 secret doors nearby. I want there to be 2 different combinations (of coloured gems in alcoves) to open the secret doors. So far, I have set up 1 script for each alcove for 1 combination (for ...
by akroma222
Fri Oct 05, 2012 4:33 pm
Forum: Modding
Topic: How to check which item is in alcove?
Replies: 75
Views: 64472

Re: How to check which item is in alcove?

Thanks Komag, I will repost when I have some results! :-)
by akroma222
Fri Oct 05, 2012 4:16 pm
Forum: Modding
Topic: How to check which item is in alcove?
Replies: 75
Views: 64472

Re: How to check which item is in alcove?

Hey folks! I realize that the thread has turned to 'how to get the right weapon in the alcove' but my question is definitely for the this thread. I used the coding for 'leave a blue gem in the alcove to open door/close door when removed' - THANK YOU!! I have a trickier question (so I believe)- I hav...
by akroma222
Fri Oct 05, 2012 10:08 am
Forum: Modding
Topic: Scripting Problem: Sequence Lock (solved)
Replies: 29
Views: 23095

Re: Scripting Problem: Sequence Lock (solved)

Hey Peoplez, Am I able to use this coding if my 3 activationh entities are different kinds of buttons?? (ie, a small secret button, a large secret button and a wall button)?? It has been mentioned that this coding is doable for levers or buttons (but not a mixture of both I assume?) I have followed ...
by akroma222
Fri Oct 05, 2012 7:37 am
Forum: Modding
Topic: moving portal mechanic?
Replies: 10
Views: 11441

Re: moving portal mechanic?

Thank you guys!! rotating teleporters are now on the menu ;)
by akroma222
Fri Oct 05, 2012 3:13 am
Forum: Modding
Topic: Using/Consuming a potion?
Replies: 21
Views: 34404

Re: Using/Consuming a potion?

Oh! and Elixir of Life should probably cure status effects too (poison, death etc).... hmmm much more complicated than I had originally thought :oops:
by akroma222
Fri Oct 05, 2012 3:11 am
Forum: Modding
Topic: Using/Consuming a potion?
Replies: 21
Views: 34404

Re: Using/Consuming a potion?

Thank you for posting up a greater heal potion. That one was definitely on the list :) Further, I am keen to make an Elixir of Life potion - which heals the whole party regardless of who drinks it and restores everyone's food counter a fair bit (or a lot). I tried to adapt it from the greater heal p...