Search found 337 matches

by thomson
Wed Sep 17, 2014 1:31 pm
Forum: Grimrock 2 Discussion
Topic: Countdown
Replies: 54
Views: 44394

Re: Countdown

Pre-ordered. Awesome trailer. Is that a beholder in 1:12? 1:09 and 1:10 look like firearms. More steampunky bits! Yay! The swampy forest in 0:48 looks spectacular! 1:11 - the zarchton is leaping forward. Yikes! I tried to count the number of tilesets, but there are so many that I lost count. Yay!
by thomson
Tue Sep 16, 2014 4:45 pm
Forum: Grimrock 2 Discussion
Topic: Countdown
Replies: 54
Views: 44394

Re: Countdown

Dammit. I have an appointment tomorrow with a notary to sign a deed for my new apartment. It's 2 hours after the counter goes to 0. I'm wondering if he'll understand if I cancel and reschedule that. I just hope AH have their servers beefed up properly. I would expect lots of traffic tomorrow. p.s. H...
by thomson
Fri Sep 12, 2014 2:58 pm
Forum: Grimrock 2 Discussion
Topic: Release next week :D?
Replies: 8
Views: 7923

Re: Release next week :D?

Come on, Juho. Don't play with us. This is serious business. ;) There are folks here who need to negotiate with their bosses taking time off in advance. I understand that you cannot confirm nor deny any specifics, but theoretically if something as monumental as LoG2 release would happen next week, w...
by thomson
Fri Aug 08, 2014 10:16 am
Forum: Modding
Topic: monsters
Replies: 341
Views: 367766

Re: monsters

hello hello! I have some time again - (ish) so I will get back to this work in the coming weeks. :) Hey Wallasaurus! I hope everything is fine with you. Are you still around? Any chance for a kobold update? It would be such a waste if such high quality work was forgotten. With LoG2 around the corne...
by thomson
Sun Aug 03, 2014 6:45 pm
Forum: Grimrock 2 Discussion
Topic: GOG Galaxy and co-op
Replies: 7
Views: 10795

Re: GOG Galaxy and co-op

Co-op over the net would require rewriting the game engine and redesigning many aspects of the game, so I'm sorry to say it's not going to happen with LOG2. If you want to do an experiment, you may want consider including LuaSocket library and see what modder will come up with. Personally, I think ...
by thomson
Tue Jun 03, 2014 12:09 am
Forum: Grimrock 2 Discussion
Topic: Any updates...?
Replies: 10
Views: 12890

Re: Any updates...?

Thank you. I'm not sure what is more exciting: the screenshot, that you're in alpha or that there will be underwater areas! Flooded, underwater or generally wet areas is something that was well hinted in the previous update that revealed Zarchtons. I love that direction. Awesome news, indeed. Thanks...
by thomson
Sun Jun 01, 2014 10:14 pm
Forum: Grimrock 2 Discussion
Topic: Any updates...?
Replies: 10
Views: 12890

Any updates...?

I'm not trying to be ungrateful or anything... just posting a humble note to myself. If you happen to be from AH team, please ignore this message. The last LoG2 update was posted mid April... <looks at calendar and sees June> ;) I'm sure AH is just busy and don't want to waste their vaulable time wi...
by thomson
Mon Mar 10, 2014 2:45 pm
Forum: Grimrock 2 Discussion
Topic: LoG 2 Performance
Replies: 10
Views: 12941

Re: LoG 2 Performance

Great update, Petri! Being a software engineer myself, I find the profiler particularly interesting. I'm hoping it will be available to modders. That would be great help for optimizations. The screenshot is quite interesting as well. There's a class of objects called CrystalComponents. So the crysta...
by thomson
Mon Mar 10, 2014 12:51 pm
Forum: Grimrock 2 Discussion
Topic: Potential Adventuring Gear and Mechanics
Replies: 25
Views: 28306

Re: Potential Adventuring Gear

Unidentified things : Their powers work, but are unknown to the player until properly identified (by a rare spell, altar or other difficult to perform ritual). Two things in this category could be unknown potions, with various possible outcomes, both positive and negative. Just make sure the type i...
by thomson
Mon Mar 10, 2014 12:36 pm
Forum: Grimrock 2 Discussion
Topic: Achievement Suggestions
Replies: 4
Views: 6078

Re: Achievement Suggestions

Here are couple proposals: - Unbreakable: Finish whole game without dying - Get in touch: finish whole game without throwing any weapons (some throwing may be needed for putting weight on remote plates, but it can't be weapon; throw something else) - Secular extreme: do not cast any spells through t...