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by Sir Tawmis
Fri Oct 06, 2023 6:59 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

Asset Pack This pack contains the original Legend of Grimrock assets. You may use, modify and distribute these assets in Legend of Grimrock mods. The redistributed assets must be contained in a package file (.dat file) generated by the Dungeon Editor. Any other use, commercial or non-commercial, for...
by Sir Tawmis
Fri Oct 06, 2023 6:58 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

Predefined Wall Sets These are the three predefined wallsets. You can replace the existing wallsets or define new ones with the defineWallSet() function. See Asset Definition Reference for more details. defineWallSet{ name = "dungeon", randomFloorFacing = true, floors = { "assets/mode...
by Sir Tawmis
Fri Oct 06, 2023 6:57 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

NOTE: Code continued from previous post. defineMaterial{ name = "skeleton_bow", diffuseMap = "assets/textures/monsters/skeleton_warrior_bow_dif.tga", specularMap = "assets/textures/monsters/skeleton_warrior_bow_spec.tga", doubleSided = false, lighting = true, alphaTest ...
by Sir Tawmis
Fri Oct 06, 2023 6:57 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

Predefined Material Definitions Here is a listing of predefined materials. You can easily override these by copy pasting the desired material definition to your dungeon’s materials.lua and change the parameters. If you want to add a new texture it has to be placed in your dungeon’s mod_assets folder...
by Sir Tawmis
Fri Oct 06, 2023 6:55 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

List of Predefined Spells
fireburst
shockburst
frostburst
fireball
fireball_greater
poison_bolt
poison_bolt_greater
frostbolt
improved_frostbolt
ice_shards
lightning_bolt
lightning_bolt_greater
powerbolt
poison_cloud
blob
by Sir Tawmis
Fri Oct 06, 2023 6:55 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

List of Predefined Particle Systems blob blob_hit blob_hit_receptor crystal cube_break_free cube_die cube_explode damage_screen death_dust earthquake_dust fireball fireball_hit fireball_screen fireball_greater fireball_hit_greater fireburst frost_arrow frostbolt frostbolt_hit frostburst glitter_gold...
by Sir Tawmis
Fri Oct 06, 2023 6:54 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

List of Predefined Sounds Sound Refers to wav file party_move assets/samples/characters/party_move_01.wav,assets/samples/characters/party_move_01.wav,assets/samples/characters/party_move_01.wav,assets/samples/characters/party_move_02.wav,assets/samples/characters/party_move_06.wav party_move_blocked...
by Sir Tawmis
Fri Oct 06, 2023 6:54 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

Model and Animation File Formats Legend of Grimrock 3D models are little endian binary files which contain a hierarchy of nodes. Each node has a transformation and a parent node (except the root node which has no parent). Optionally mesh entities and skeletons may be attached to nodes. Mesh entitie...
by Sir Tawmis
Fri Oct 06, 2023 6:43 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

Asset Definition Reference This document is intended as a reference to asset definition scripts. The focus is on completeness rather than brevity. Refer to the tutorials for more detailed examples on how to use the material described here. The Lua functions described here follow the “define*” naming...
by Sir Tawmis
Fri Oct 06, 2023 6:41 pm
Forum: Modding
Topic: Legend of Grimrock 1 Modding
Replies: 22
Views: 3685

Re: Legend of Grimrock 1 Modding

How to Create Cinematics Cinematics in Legend of Grimrock are simple slideshow-like sequences. Currently they can be used only in the beginning and the end of a dungeon. The game looks for a file called intro.lua under your “mod_assets\cinematics” folder and, if it is found, it is played back when ...