Search found 218 matches

by Frenchie
Thu Feb 19, 2015 7:10 pm
Forum: Grimrock 2 Discussion
Topic: Monster Library
Replies: 6
Views: 4403

Monster Library

In some games there are monster libraries about monsters you encountered. Maybe such a thing is possible in-game as well. Let's say you encounter and defeat a new mob. It gets a new page in the library with additional data depending on how you defeated it. If you tried different physical and magic a...
by Frenchie
Thu Feb 19, 2015 7:02 pm
Forum: Grimrock 2 Discussion
Topic: Small suggestion: numbers on health/mana bars
Replies: 10
Views: 7472

Re: Small suggestion: numbers on health/mana bars

Dr. Disaster: We are not talking about LoG 1 Well, I haven't played LoG2 on the Mac yet, so I can only guess, but for me LoG2 itself is only a big mod and the fun is in all the other mods that will be made. So all my suggestions are for all LoG2 mods I will play later. Dr. Disaster: I think you mis...
by Frenchie
Thu Feb 19, 2015 2:01 pm
Forum: Mod Creation
Topic: [Solved]Assistance in creating a proper floor_trigger puzzle
Replies: 14
Views: 4605

Re: Assistance in creating a proper floor_trigger puzzle

I'm thinking in the line of this, but it might not be 100% correct (maybe 50%): local x12 = floor trigger 12 X coordinate - - should be known local y12 = floor trigger 12 Y coordinate - - should be known local gem = { "blue_gem", "green_gem", "red_gem" } for i = 1,3 do for e in map:entitiesAt(x12,y1...
by Frenchie
Thu Feb 19, 2015 5:58 am
Forum: Mod Creation
Topic: Open world à la Doomdark's Revenge
Replies: 4
Views: 2183

Re: Open world à la Doomdark's Revenge

A better idea for fishing might be using a harpoon to spear fish or set traps as it would take less animations. You throw your harpoon in the water from the edge and pick it up after with randomly a fish extra in your backpack. Same for traps. To make it look good both items add caught fish to it th...
by Frenchie
Thu Feb 19, 2015 5:44 am
Forum: Mod Creation
Topic: Open world à la Doomdark's Revenge
Replies: 4
Views: 2183

Re: Open world à la Doomdark's Revenge

Some better descriptions: - a fishing rod minmay: what? To fish for food 'attack' the water with a fishing rod equiped. There should be an animation of a fishing line hitting the water that stays there followed by an animation of the bobber being pulled. Then 'attack' again to reel in the line. Rand...
by Frenchie
Thu Feb 19, 2015 5:22 am
Forum: Grimrock 2 Discussion
Topic: Small suggestion: numbers on health/mana bars
Replies: 10
Views: 7472

Re: Small suggestion: numbers on health/mana bars

Frenchie: Especially for mobs giving real insight if your visible damage is actually hurting the mob. Dr. Disaster: An applied damage of white non-zero numbers means regular damage. Dr. Disaster: What matters is the actually applied damage In a LoG1 mod I fought a mob with lots white numbers (regul...
by Frenchie
Wed Feb 18, 2015 11:38 am
Forum: Grimrock 2 Discussion
Topic: Lack of news 2 / Time Table
Replies: 8
Views: 6980

Re: Lack of news 2 / Time Table

Ixnatifual: Right. I also forgot about Legend of Grimrock Online, the premier MMO where puzzles are auto-solved by right-clicking on them. :) Asteroth: No way! You would have to PAY to auto solve each puzzle. Otherwise you'd get 1 attempt per 6 hours. How about you receive IQ points for each solved...
by Frenchie
Tue Feb 17, 2015 10:17 pm
Forum: Mod Creation
Topic: Open world à la Doomdark's Revenge
Replies: 4
Views: 2183

Open world à la Doomdark's Revenge

I'm just curious to see if it's possible to create a mod without any dungeons. Let's say you want to recreate Doomdark's Revenge. Beside a bunch of tunnels with a few minor monsters only landscape. Traveling through a forest is slower than a grassland. When night falls you need to take a rest as the...
by Frenchie
Tue Feb 17, 2015 9:58 pm
Forum: Modding
Topic: [MOD] Castle of the Ancients
Replies: 12
Views: 14611

Re: [MOD] Castle of the Ancients

Also annoying. If you want to import your party from a previous dungeon save, you still need the dungeon.dat of it.
by Frenchie
Tue Feb 17, 2015 9:51 pm
Forum: Grimrock 2 Discussion
Topic: Small suggestion: numbers on health/mana bars
Replies: 10
Views: 7472

Re: Small suggestion: numbers on health/mana bars

I think it would be nice if there was be an option to toggle numeric values on top of health/mana bars. Especially for mobs giving real insight if your visible damage is actually hurting the mob. Better would be a scalable interface so people with a large screen can have a bigger one in high resolu...