Search found 218 matches

by Frenchie
Tue Oct 22, 2013 6:17 pm
Forum: Modding
Topic: [WIP] Unnamed Sci-fi Mod Concept
Replies: 20
Views: 10941

Re: [WIP] Unnamed Sci-fi Mod Concept

Could you also add Tachikoma from Ghost in the Shell? http://images4.wikia.nocookie.net/__cb20101030165608/ghostintheshell/en/images/thumb/e/e7/Tachikoma.gif/290px-Tachikoma.gif Of course this is a good guy and not a monster, but he might be hostile until brain hack override is done. He moves a bit ...
by Frenchie
Tue Oct 22, 2013 6:10 pm
Forum: Modding
Topic: Scripting cheat sheet
Replies: 18
Views: 14663

Re: Scripting cheat sheet

Can you also make a console command cheat sheet? party:setPosition(x,y,facing,lvl) spawn("item-id") I use the most, but Door:open() Door:destroy() Door:setDoorState("open") don't work Furthermore I can't recognise a door lock or spawn a key if I don't know its proper item-id. Any way to do this in t...
by Frenchie
Tue Oct 22, 2013 5:40 pm
Forum: Modding
Topic: [MOD] The CHAOS Key
Replies: 288
Views: 201982

Re: [MOD] The CHAOS Key

I can start the mod with an imported party, but after the first screen the game crashes with the following error message: [string "SoundSystem.lua"]:0: OpenAL incompatible WAV file It seems this incompatibility with my Mac has been solved for the mod Prison Ward. So perhaps ask DesperateGames how he...
by Frenchie
Tue Oct 22, 2013 5:26 pm
Forum: Modding
Topic: Console command list?
Replies: 20
Views: 30191

Re: Console command list?

I already am using the party:setPosition(x,y,facing, lvl) command too much. So with these mods most often I only have the .dat file, which is useless for the editor. A lot of mods use different items with additional different names. What is the proper console command to open a door? And is there a c...
by Frenchie
Tue Oct 22, 2013 8:05 am
Forum: Modding
Topic: Dungeon Master The Lord of Chaos
Replies: 129
Views: 105018

Re: Dungeon Master The Lord of Chaos

I just finished this mod within a week. The major problem I had was that I couldn't find a single secret wall button. On my old iMac I had to play on medium/low graphic settings, so perhaps that was the reason. The game should have had a tutorial first level, so you got an idea what secrets to look ...
by Frenchie
Tue Oct 22, 2013 7:47 am
Forum: Creative Corner
Topic: Legend of Grimrock Machinima - Comedy
Replies: 8
Views: 8986

Re: Legend of Grimrock Machinima - Comedy

Can't wait for a South Park version...
by Frenchie
Tue Oct 22, 2013 7:32 am
Forum: Modding
Topic: Console command list?
Replies: 20
Views: 30191

Re: Console command list?

I am sometimes stuck in front of a closed door. When lucky I can make a key with spawn("iron_key") , but not always. It would help if I got identify its lock. I tried Door:open() and Door:setDoorState("open") , but only create an error message. So my questions are: - how do I target a lock or a door...
by Frenchie
Tue Oct 22, 2013 7:19 am
Forum: Grimrock 2 Discussion
Topic: Ideas about Grimrock 2
Replies: 71
Views: 49965

Re: Ideas about Grimrock 2

As a gamer for more that 30 years, I bought both DM & CSB for the Atari ST. LoG is a great tribute, but I would love to see Tirnanog (ZX Spectrum side scroller) being remade. I really loved its puzzles. Here's my wishlist for LoG 2: - new spells: levitate (move over an open pit), way points (navigat...