Search found 117 matches
- Thu Sep 13, 2012 2:18 am
- Forum: Modding
- Topic: Making new art assets (and WIP)
- Replies: 84
- Views: 79093
Re: Making new art assets (and WIP)
The ceilings apparently can be tall or arched somewhat in the center, as you can see in the "cave in" ceiling. And of course there are the pit ceilings. But it looks like all the edges of the ceiling need to be down to the wall height on all four sides (unless you had a really custom sect...
- Thu Sep 13, 2012 2:02 am
- Forum: Modding
- Topic: Making new art assets (and WIP)
- Replies: 84
- Views: 79093
Re: Making new art assets (and WIP)
The current tileset "rules" limit you to 3 meter grid, but you can be pretty creative and bend the rules a bit. The current tilesets are highly modular and work in pretty much any case (except Iron Doors can't be placed in outer corner of tunnel). You can for example do a tileset without ...
- Wed Sep 12, 2012 5:04 pm
- Forum: Modding
- Topic: Post your mods
- Replies: 114
- Views: 109544
Re: Post your mods
Will the mod work if I am not on Steam but download it on the alternate link?
- Tue Sep 11, 2012 10:18 pm
- Forum: Modding
- Topic: Modding official 'beta' documentation??
- Replies: 13
- Views: 13374
Re: Modding official 'beta' documentation??
I was quite surprised to find this actuallycromcrom wrote:It looks great, thanks a lot
- Tue Sep 11, 2012 9:34 pm
- Forum: Modding
- Topic: Modding official 'beta' documentation??
- Replies: 13
- Views: 13374
Modding official 'beta' documentation??
I found this by accident, I didn't know where to find this elsewhere so I thought I would share : http://www.grimrock.net/modding/
I think it's the modding 'Beta' official documentation, could be a very well kept secret... or I'm just dumb
I think it's the modding 'Beta' official documentation, could be a very well kept secret... or I'm just dumb
- Tue Aug 28, 2012 4:49 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 777898
Re: Dungeon Editor Progress
We're trying to stay focused and release this beast asap, meaning we're hesitant to add new features at this point... Besides once the tools are released there will be plenty of feature requests and crazy ideas, so we need to sort them out and see which are feasible. And you are right ! While there...
- Tue Aug 28, 2012 4:01 pm
- Forum: Modding
- Topic: Dungeon Editor Progress
- Replies: 924
- Views: 777898
Re: Dungeon Editor Progress
First of all, I want to congratulate the Grimrock team for making such an awesome game. It's fantastic truly, I can't wait to see the dungeon editor. I am still very unsure about how it will be implemented but there are a couples of ideas I thought worth of sharing. I think the ability to include an...