The post you have read was 3 years old and on the 1st page of 70 on this thread.
Next time it´s better to read a few post before the last.
For ORRR3: Nice that you reach a status, testing will be near. Keep on your work guys.
Search found 246 matches
- Tue Dec 04, 2018 5:26 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 657757
- Tue Oct 16, 2018 5:37 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963305
Re: Ask a simple question, get a simple answer
Your script have to show like this: defineObject{ name = " reusable_lock ", components = { { class = "Model", model = "assets/models/env/wall_lock.fbx", offset = vec(0, 1.375, 0), staticShadow = true, }, { class = "Clickable", offset = vec(0, 1.375, 0), size =...
- Sat Sep 01, 2018 7:28 pm
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 83534
Re: [MOD] The Return of the Dark Lord
Tried it again. After killing the Beholder and loosing 3 "heroes" I had to kill the group of herbes alone with my female character. The fight lasted about 8-10 minutes and then finally I killed one of four. :D Problem was, I was going out of food. So I did very little damage. Then after a ...
- Sat Sep 01, 2018 9:12 am
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 83534
Re: [MOD] The Return of the Dark Lord
Okay, thank you. Didn´t noticed the little button at the wall. :lol: I think you have placed the first wooden door the wrong way (facing should be "1" I think). That's why you can't stand right in front of the door. There is a invisible blockage. Next thing, often the party hits the herder...
- Fri Aug 31, 2018 10:22 pm
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 83534
Re: [MOD] The Return of the Dark Lord
Use the map and you will see a hidden room north at the 2nd room before the teleporter behind a wall illusion.
- Fri Aug 31, 2018 4:35 pm
- Forum: Modding
- Topic: [MOD] The Return of the Dark Lord
- Replies: 58
- Views: 83534
Re: [MOD] The Return of the Dark Lord
Tried your mod and found the coins but no clue how to evade the hidden teleporter at the corridor.
I thought there will be a destructible wall, but nothing.
So I can understand Pompidom´s reaction.
I thought there will be a destructible wall, but nothing.
So I can understand Pompidom´s reaction.
- Tue Jul 31, 2018 4:07 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 657757
Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders
How would "Xul Ren Dar" or "Xandaron" or "Xardrach" sound?
- Sun Jul 22, 2018 6:51 pm
- Forum: Mod Creation
- Topic: [Open / Signup] One Room Round Robin 3 - Calling All Modders
- Replies: 743
- Views: 657757
Re: [Open / Signup] One Room Round Robin 3 - Calling All Modders
Thank you for your effort THOM. Nice to see this project is going on.
- Sun Jun 17, 2018 5:01 pm
- Forum: Modding
- Topic: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
- Replies: 57
- Views: 102527
Re: [MOD] "Lucretius´s Thunder" - A WH40k Fan-mod
A while has passed since my last post. A lot of new rooms with (as I think) cool designs are finished and tons of new animations and models are made. But it will need some more time before finish. Currently I have to do the last level inclusive bossfight, a few pictures of the intro and the most of ...
Re: GDPR
Great Icons Sutekh.