Here's a great thread from an era past.
viewtopic.php?f=14&t=3802&p=39004#p39004
Search found 792 matches
- Sun Feb 22, 2015 7:37 am
- Forum: Mod Creation
- Topic: Tips on Designing a good Experience
- Replies: 22
- Views: 25182
- Fri Feb 06, 2015 8:34 am
- Forum: Mod Creation
- Topic: If Champ alive if Champ dead
- Replies: 5
- Views: 4069
Re: If Champ alive if Champ dead
minmay, you impress me more and more each and every day. Just. . .wow man.
- Fri Feb 06, 2015 6:57 am
- Forum: Grimrock 2 Discussion
- Topic: Lack of news / Tributes
- Replies: 56
- Views: 62290
Re: Lack of news / Tributes
Azel, I'm not totally sold on the idea, but after a few weeks of reading your thoughts and responses, I'm starting to think you may be a moron. I apologize, I'm normally very diplomatic and well spoken, however, you make me want to cut out both of my eyeballs with unsterilized tuna fish can lids, ju...
- Thu Feb 05, 2015 5:39 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2979589
Re: Ask a simple question, get a simple answer
Perhaps an "else" line is in order, so the script is prepared for the monster to not be alive when it checks.
- Thu Feb 05, 2015 2:09 am
- Forum: Grimrock 2 Discussion
- Topic: Lack of news / Tributes
- Replies: 56
- Views: 62290
Re: Lack of news
LoG's food system is certainly more similar to the other 3 games.
- Wed Feb 04, 2015 9:17 pm
- Forum: Grimrock 2 Discussion
- Topic: Lack of news / Tributes
- Replies: 56
- Views: 62290
Re: Lack of news
Hey! Let's get fired up over what we want to assume someone else is inspired by! Flame War!!!!! No really, we have room for a fun discussion, no need to derail it because someone disagrees (about something so abstract and pointless as personal perceptions). There is no correct view, or incorrect vie...
- Wed Feb 04, 2015 8:06 am
- Forum: Grimrock 2 Discussion
- Topic: Lack of news / Tributes
- Replies: 56
- Views: 62290
Re: Lack of news
Pretty off-hand subject to interject my thoughts into but. . . :roll: Totally agree with badhabit here. If you were around and involved in gaming at the time of DM's release, and you were just as involved during Eob's release, he is stating the general perception nearly perfect. DM changed the gamin...
- Tue Feb 03, 2015 5:53 pm
- Forum: Mod Creation
- Topic: Opening/Ending Cinematics/credits
- Replies: 9
- Views: 8460
Re: Opening/Ending Cinematics/credits
Unfortunately, we are unable to diagnose issues with the new Intro and completeGame functions until the asset pack is released. Seems everyone playing with it is having problems so far, so I would surmise that many of the commands and syntaxes have changed. The asset pack will detail how to use it p...
- Tue Feb 03, 2015 1:16 am
- Forum: Grimrock 2 Discussion
- Topic: Lack of news / Tributes
- Replies: 56
- Views: 62290
Re: Lack of news
Oh come on. It is obviously an overt tribute to a Titanfall/Sunset Overdive hybrid.
- Fri Jan 30, 2015 11:49 pm
- Forum: Mod Creation
- Topic: Help with a Script, Please
- Replies: 4
- Views: 3696
Re: Help with a Script, Please
Look at Skuggs code. It has
"then teleporter_3.controller:activate()"
that's the "part"
"then teleporter_3.controller:activate()"
that's the "part"