Search found 305 matches

by crisman
Wed Oct 03, 2012 12:35 pm
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 288830

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

I'm having a issue with the sword statue. I wanted to try the same stuff, just for fun, with the sword statue instead of the spear one and... my editor crashes when I try to place it in the dungeon. :shock: I've used the same exactly code I've used for the spear statue so far, changed only the model...
by crisman
Wed Oct 03, 2012 2:19 am
Forum: Modding
Topic: The Custom Alcove Thread. (Neikun, Batty and Crisman)
Replies: 353
Views: 288830

Re: (Object Assets) Empty Catacomb as Alcove and other alcov

I've tried with the spear, but it's too short compared to the one of the statue. The shield fits almost perfectly. http://cloud.steampowered.com/ugc/558702893479909379/B04FF8FD943873C014689F58CD1FA7390BB7EC06/ I've borrowed from you the script of the helmet alcove :D Hope you don't mind! defineObjec...
by crisman
Tue Oct 02, 2012 12:38 am
Forum: Modding
Topic: [Script] for timed effects with stats
Replies: 7
Views: 6009

Re: [Script] for timed effects with stats

I'm not sure if I can help, but I'll tell you how I created my temporarily potions. It's pretty complicated, but they works fine for me... I created a regeneration potion and a dexterity potion. Here is how I created the dexterity potion: in item.lua I cloned a potion cloneObject{ name = "potio...
by crisman
Thu Sep 27, 2012 7:03 pm
Forum: Modding
Topic: [MOD] Eye of the Beholder: Waterdeep Sewers
Replies: 324
Views: 459834

Re: EOB: Waterdeep Sewers

I've tried it, and it looks fantastic! But I wanted to warn you about some problems I've encountered! On level 2, I've managed to fall down a pit, falling into the void on level 3 :S I opened the pit while I was standing on it by mistake... seems the falling has priority over the teleporter. You sho...
by crisman
Sun Sep 23, 2012 1:06 am
Forum: Modding
Topic: Fake walls??
Replies: 2
Views: 2869

Fake walls??

Hi everyone first of all, sorry if my english is bad. I've discovered how to create fake walls (you can see the wall, but you can pass through it as nothing is there) without using any sort of scripts or custom assets. And no, I did not have the 'no collision' on while testing this... All you need t...