Search found 265 matches

by hyteria
Mon Dec 31, 2012 3:13 pm
Forum: Modding
Topic: custom map crash after an export (help)
Replies: 8
Views: 3766

Re: custom map crash after an export (help)

well , i think the best choice is to remove this puzzle from my dungeon :S
i m not skilled enough to solve the problem

thx anyway and have a good day everybody

you can close the tread
by hyteria
Sat Dec 29, 2012 11:02 pm
Forum: Modding
Topic: custom map crash after an export (help)
Replies: 8
Views: 3766

Re: custom map crash after an export (help)

i used this script from this forum by the way , i think i understand the problem but unfortunally i don t know how to fix it :( tp_index = 1 function teleportBack() if party.facing ~= 3 then x = party.x y = party.y l = party.level f = party.facing if findEntity("tp3_"..tp_index-1) then tpCleanUp() e...
by hyteria
Sat Dec 29, 2012 10:19 pm
Forum: Modding
Topic: custom map crash after an export (help)
Replies: 8
Views: 3766

Re: custom map crash after an export (help)

i can play but every time in game a script launch , the game crash
by hyteria
Sat Dec 29, 2012 10:11 pm
Forum: Modding
Topic: custom map crash after an export (help)
Replies: 8
Views: 3766

Re: custom map crash after an export (help)

in fact it seems to be a script error , all my script crash after the export (but they work on preview) this is the error log [string "Teleporter.lua"]:0: attempt to index field 'map' (a nil value) stack traceback: [string "Teleporter.lua"]: in function 'teleportEntity' [string "Teleporter.lua"]: in...
by hyteria
Sat Dec 29, 2012 8:28 pm
Forum: Modding
Topic: custom map crash after an export (help)
Replies: 8
Views: 3766

custom map crash after an export (help)

hello everyone and sorry if i posted on wrong section well sorry for my english too i will try to explain i just finished a custom lvl with the grimrock editor , all seems to work on preview mode , well i mean i get no error on script or else i did the export and then when i tried to launch a party ...