Search found 83 matches

by Xardas
Mon Sep 11, 2017 9:25 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2962604

Re: Ask a simple question, get a simple answer

Yep i supposed, that the textures are missing from the Folder. Thank you
by Xardas
Mon Sep 11, 2017 5:48 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2962604

Re: Ask a simple question, get a simple answer

Hey guys, i have a quick question. I noticed there a LoG1 models in the asset pack. So i thought i try to Import some of the assets to my Project. I tried it with some statues and other obstacles, but there is no texture, just the model. Do i miss something here? What do I have to do to get the text...
by Xardas
Sat Sep 09, 2017 9:12 pm
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

And with that, i realize that my previous post makes no sense. Sorry for that. Somehow i thought instantly has to break on the first step. I totally forgot with your new Changes you can set the break Chance individually. Now it´s time for me to make a room with this superfloor. :)
by Xardas
Sat Sep 09, 2017 6:41 pm
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

Hey Isaac, Nice update! I would have made 3 complete new Floors :lol: I don´t know if it´s on purpose, but the instant breaking Floor in your sample dungeon doesn´t spawn a debris model, which makes the Floor simply disappear, when no other debris model is lying on that Floor already. It´s probably ...
by Xardas
Fri Sep 08, 2017 1:15 am
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

Great! :D I should have nothing more to add now. This Floor is a hundred times better than the Floor i asked for. ** Ok i promise this is the last Thing i´m asking now. :lol: I was trying to make myself a Little set of this floor One that never breaks (dummy), since it could be important that some p...
by Xardas
Thu Sep 07, 2017 8:44 pm
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

I think i have another way which doesn´t Need an embedded script. Just paste the script in to a lua file (here Breaking_Floor.lua) and Change class Null for this { class = "Null", onInit = function(self) if ( findEntity("drop_floor") == nil ) then local drop_floor = spawn("s...
by Xardas
Thu Sep 07, 2017 2:58 pm
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

This demo Floor is amazing! the texture fits perfectly to the Floor. now i´m sure it´s my Project causing the bug. For some reason it´s unable to set the script source. I might just make the script myself and place it in the map, but have to admit it sucks that i can´t find the source for the bug. A...
by Xardas
Thu Sep 07, 2017 12:17 am
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

It works perfect in a new dungeon. I might have a bug in my Project :|
by Xardas
Wed Sep 06, 2017 8:26 pm
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

Yep i know. I only have the Floor now. I think the Problem is somewhere in Setting the source to the script.
by Xardas
Wed Sep 06, 2017 8:18 pm
Forum: Mod Creation
Topic: Wooden floor breaking definition
Replies: 30
Views: 40854

Re: Wooden floor breaking definition

Wow this Floor is getting better and better ;) . Didn´t realize you put up a new Version. Unfortunately i have the same Problem as in the old Version. Well at least i do now know that the plates do spawn the script. The Entity was found, so it printed out drop_floor The second line i got was this: [...