Search found 523 matches
- Mon Apr 22, 2019 9:26 pm
- Forum: Mod Creation
- Topic: The Gelatinous Cube project.
- Replies: 10
- Views: 16804
Re: The Gelatinous Cube project.
I did have a go at this idea Bongo, so I took most of the "animals" and turned them into tiny critters. Some came out really good :) Have a look at it here. https://www.nexusmods.com/legendofgrimrock2/mods/123?tab=files Adds the following to the critters in LoG2 Tiny Wyvern Tiny Crowern Ti...
- Sun Apr 21, 2019 4:36 pm
- Forum: Mod Creation
- Topic: The Gelatinous Cube project.
- Replies: 10
- Views: 16804
Re: The Gelatinous Cube project.
But the monster start to jump/teleport back after his escape move, also reducing the speed wouldn't do anything good, and using the basic speed of the tiny rat is ultra fast for the monster move. The reason for this is how the tiny critter animations are set up differently then normal monsters. The...
- Fri Apr 19, 2019 8:20 pm
- Forum: Mod Creation
- Topic: The Gelatinous Cube project.
- Replies: 10
- Views: 16804
The Gelatinous Cube project.
Decided to create a new thread around this. Is there someone willing to help me out a bit. I need a simple cube animation (move forward,backward,strafe left, strafe right...) I started looking into this yesterday, here is what I have so far. its still WIP but usable (still using slime hit goo and so...
- Fri Apr 19, 2019 12:09 am
- Forum: Mod Creation
- Topic: custom animation
- Replies: 16
- Views: 30503
- Mon Apr 15, 2019 11:50 pm
- Forum: Mod Creation
- Topic: custom animation
- Replies: 16
- Views: 30503
Re: custom animation
I see from the inside out. ... and I dont see any texture anymore... is there a way to also see from inside the cube - the texture ? you could try to trigger party.party:playScreenEffect("im_melting") where im_melting is a some green screen effect that simulates the party being eaten by t...
- Sun Apr 14, 2019 11:48 pm
- Forum: Mod Creation
- Topic: custom animation
- Replies: 16
- Views: 30503
Re: custom animation
script is wonderful minmay, so far everything works
- Tue Apr 02, 2019 1:48 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2968058
Re: Ask a simple question, get a simple answer
Have you tried creating a Foliage vertex group in Blender ? https://www.zorglubb.net/grimrock/images/foliage.jpg That was supposed to help with lights for grass etc . edit (link to the original thread). http://www.grimrock.net/forum/viewtopic.php?f=22&t=8086&hilit=bitcpy&start=50#p86862 ...
- Tue Apr 02, 2019 12:26 am
- Forum: Mod Creation
- Topic: custom animation
- Replies: 16
- Views: 30503
Re: custom animation
Any help here would be greatly appreciated. The workflow is as follows. I set up the scene (game matrix, rootnode, local_srt) I bring in the model and make the cloth part a seperate object. I add cloth simulation to it and add wind force to the scene. I then create the armature (I don’t bind it to t...
- Sun Mar 31, 2019 4:26 am
- Forum: Mod Creation
- Topic: custom animation
- Replies: 16
- Views: 30503
Re: custom animation
Hi. If you still need this then I can have a go at it. (just pm me the file). I've recently had some success with baking Blender wind simulations into an armature and apply it to LoG models. The process is far from perfect and cleaning up the simulation modifiers so that both model and animation wil...
- Wed Sep 19, 2018 12:57 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2968058
Re: Ask a simple question, get a simple answer
If I remember correctly spotangle is the is not the rotation but how wide the beam is
rotation = vec(-90, 0, 0), points it downwards
rotation = vec(-90, 0, 0), points it downwards