Search found 433 matches
- Sat Jan 06, 2018 8:51 pm
- Forum: Mod Creation
- Topic: A script that work for one player but not for another one...
- Replies: 11
- Views: 13487
Re: A script that work for one player but not for another on
Did they import the party from another mod?
- Sun Dec 24, 2017 12:59 am
- Forum: Mod Creation
- Topic: automap tile
- Replies: 14
- Views: 15418
Re: automap tile
Screenshot?
- Sat Dec 23, 2017 5:02 pm
- Forum: Mod Creation
- Topic: automap tile
- Replies: 14
- Views: 15418
Re: automap tile
Really wish there was a way to disable the automap. I have my dungeon designed in a way that it uses stairs on the same editor level that connect to eachother, creating the illusion of depth (but saving levels in the editor) ... and the autmap completly destroys the inmersion. Instead of disabling ...
- Thu Dec 21, 2017 4:48 am
- Forum: Mod Creation
- Topic: automap tile
- Replies: 14
- Views: 15418
Re: automap tile
Bongobeat - You can mimic it by creating empty objects that only have a map graphics for each possible tile, and placing them manually Is there a way to "reset" the revealed tiles of a map? (let's say I change everything in a map and the automap becomes totally wrong, and I want the player...
- Thu Aug 24, 2017 10:13 pm
- Forum: Creative Corner
- Topic: Darkest Dungeon portraits + bonus
- Replies: 1
- Views: 12347
Darkest Dungeon portraits + bonus
had these laying around for a while, and finally got to sharing them.
Also has a spectral skeleton portrait.
http://www.nexusmods.com/legendofgrimrock2/mods/93?
Also has a spectral skeleton portrait.
http://www.nexusmods.com/legendofgrimrock2/mods/93?
- Fri Aug 18, 2017 8:17 pm
- Forum: Mod Creation
- Topic: [ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
- Replies: 100
- Views: 151788
[ASSETS] Zimber's Assets v1.10 [vampire/archer + Goodbye]
Skuggasveinn has answered my call for help with the Vampire and Human Archer retexturing, and now they're rocking new awesome looks, thanks a lot! Updated to v1.10 with whatever was in it. Changelog link on first page. On a sadder note - I've completely abandoned modding Grimrock, and moved on to mo...
- Fri Aug 04, 2017 3:25 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963346
- Mon Jul 31, 2017 9:09 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963346
Re: Ask a simple question, get a simple answer
Didn't meddle in GUI much, but wouldn't no click sound, and have the sound be played through whatever it triggers work?
- Sat Jul 29, 2017 9:47 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2963346
Re: Ask a simple question, get a simple answer
Hi guys! :) Tell me please how to change the color of lighting , which "turns on" when you select the "Light" spell. Is it possible to choose a color with the help of the RGB palette? If you know the name of the light spell LightComponent, then its easily modifiable like any oth...
- Sat Jul 29, 2017 9:42 am
- Forum: Mod Creation
- Topic: Change the inventory icon of a torch(problem)
- Replies: 1
- Views: 3736
Re: Change the inventory icon of a torch(problem)
As far as I can tell, its hardcoded to the TorchItemComponent.