Search found 103 matches
- Mon Jan 12, 2015 8:23 am
- Forum: Mod Creation
- Topic: bossfight healthbar trouble
- Replies: 3
- Views: 2811
Re: bossfight healthbar trouble
It's due to the fact upping the monsters level is adding more health to the monster. Unfortunately I believe the engine only reads the health of the base creature, even if you change it inside the editor it will not display the health properly. I fixed it by defining a new creature with the exact he...
- Wed Jan 07, 2015 10:34 am
- Forum: Mod Creation
- Topic: How can I start preview mode with no items (start over)?
- Replies: 7
- Views: 7146
Re: How can I start preview mode with no items (start over)?
Throw all your items on the ground then just click the play button again to reload the session in the editor. The items on the ground will be gone, but if your also looking to reset the experience and levels I just reload the editor.
- Tue Jan 06, 2015 2:09 am
- Forum: Mod Creation
- Topic: [Scripts,Assets] Small interesting additions
- Replies: 27
- Views: 23658
Re: [Scripts,Assets] Small interesting additions
These are really quite nice additions Davey! Thanks for sharing with us, I am sure to use some of these. Hope to see more from you!
- Wed Dec 31, 2014 9:00 pm
- Forum: Mod Creation
- Topic: secret button for crystal mine
- Replies: 5
- Views: 7784
Re: secret button for crystal mine
Nice! I am pretty sure I would just walk right past those sexy little crystal switches. I have a feeling I may end up using quite a few of your assets and scripts by the end of my dungeon Bongobeat. ^^ Very Cool.
- Wed Dec 31, 2014 8:55 pm
- Forum: Mod Creation
- Topic: a nice cavern filled with lava
- Replies: 66
- Views: 78519
Re: a nice cavern filled with lava
This looks really cool! I was just ganna try using fire_wave, but I can only imagine the frames getting butchered by that method. I will have to give this a shot and see how it works for me. Thanks!
- Sun Dec 28, 2014 1:51 am
- Forum: Mod Creation
- Topic: Editor Tutorials on YouTube - part 14 is out
- Replies: 166
- Views: 318315
Re: Editor Tutorials on YouTube - part 12 is out
Amazing stuff there Skuggasveinn, I am impressed. That waterfall is quite brilliant looking and fits in very well with the surrounding landscape. I would love to see some smaller waterfalls from you as well for sewer type environments and the like. Once again excellent work!
- Wed Dec 24, 2014 2:53 am
- Forum: Mod Creation
- Topic: [SCRIPT] Chests - keylocked/picklocking/trapped
- Replies: 1
- Views: 4692
Re: [SCRIPT] Chests - keylocked/picklocking/trapped
Very cool, I'll have to implement these in my dungeon. Thanks for putting it all together in an easy to read format. I had been following the other threads for a bit but it was kinda messy and I like the idea of a disarm trap skill. Seems like a no brainer for a rogue to have in a dungeon crawler ^^
- Wed Dec 24, 2014 2:45 am
- Forum: Mod Creation
- Topic: fill a dungeon dug out with water?
- Replies: 14
- Views: 10601
Re: fill a dungeon dug out with water?
I discovered this issue as well while designing a dungeon that had water on several different levels below -1 as well. as mentioned water is just below 0 and -1 no matter where you place your water_surface asset. I doubt it will be long before someone discovers how to have water on different levels,...
- Sat Dec 20, 2014 6:12 pm
- Forum: Mod Creation
- Topic: List of Weapons & Armor
- Replies: 46
- Views: 79332
Re: List of Weapons & Armor
Something like Excel will open the file, but these should be some nice early weapons for the party. Spellcasting - Whitewood Wand Thrown - Rock, Dart Missile - Sling, Blow Pipe Light - Branch, Hand Axe, Baton, Dagger (dex), Machete, Pick Axe 2H Light - Quarterstaff, Legionary Spear Heavy - Bone Club...
- Sat Dec 20, 2014 5:59 pm
- Forum: Mod Creation
- Topic: Question about building a "castle_bridge_outside"
- Replies: 5
- Views: 4075
Re: Question about building a "castle_bridge_outside"
Ya like THOM said it is several broken bridge pieces, the end pieces and the broken support pillar bits. You might try messing around with the castle bridge pieces and see if you can get something looking nice, haven't experimented much myself with that. I think we will have to wait until someone ma...