Search found 433 matches

by zimberzimber
Mon Feb 09, 2015 4:04 pm
Forum: Custom Dungeons
Topic: [LoGII-PORTRAITS] Potawan Pack
Replies: 42
Views: 47078

Re: [LoGII-PORTRAITS] Potawan Pack

Wow these fantastic, I love them all!Well... There are a few exceptions.
Are you taking requests by any chance? No more than 3, I promise!
by zimberzimber
Mon Feb 09, 2015 3:55 pm
Forum: Custom Dungeons
Topic: The Isles of Conqeust
Replies: 8
Views: 8315

Re: The Isles of Conqeust

I haven't played this yet because I don't want to experience a short but epic adventure, I hate the feeling when something big is missing. Just you know I will be keeping an eye on this, I like the concept! On another note... i intend to have at least 6 islands up to 10, any general suggestions for ...
by zimberzimber
Mon Feb 09, 2015 1:34 pm
Forum: Grimrock 2 Discussion
Topic: Why mimics are awesome...
Replies: 13
Views: 9877

Re: Why mimics are awesome...

Those mimics are horrifying, what makes it even worse is the fact that you camera is set to first person.
Imagine this thing with Oculus...
by zimberzimber
Tue Apr 16, 2013 1:31 am
Forum: Modding
Topic: Controlling Looping Sounds System
Replies: 8
Views: 7546

Re: Controlling Looping Sounds System

question: Where do I put the: cloneObject{ name = "sound_wind", baseObject = "dungeon_wall_grating", --class = "Door", model = "mod_assets/models/vertex.fbx", openSound = "silence", closeSound = "silence", lockSound = "wind", openVelocity = 100, --closeVelocity = 0, --closeAcceleration = -10, --spar...
by zimberzimber
Sun Mar 31, 2013 12:49 am
Forum: Grimrock 1 Discussion
Topic: Grimrock 2
Replies: 71
Views: 38588

Re: Grimrock 2

Ixnatifual wrote:LoG 4 will have two-dimensional shape as the boss. He'll only be visible and attackable from two sides at any one time.
and LoG 5 will have a 4 dimensional one! cant think on how will that be possible in a 3 dimensions
by zimberzimber
Sat Mar 30, 2013 11:53 am
Forum: Grimrock 1 Discussion
Topic: Grimrock 2
Replies: 71
Views: 38588

Re: Grimrock 2

LocalFire wrote:New boss for grimrock 2: The SPHERE!
boss of LoG 3: The pyramid! (that would explain the mummy picture)
and this is what you get when you talk to much XD
by zimberzimber
Thu Mar 28, 2013 12:15 am
Forum: Modding
Topic: Cube text without the cube
Replies: 12
Views: 6196

Re: Cube text without the cube

If you want the scramble text effect, I spent a long time and a ton of brain cells making that work, you can see the (extensive) code in the Grimrock Remake (and Master Quest) mods, and use it as much as you want (or are able). If you just want text in the middle of the screen and it doesn't have t...
by zimberzimber
Wed Mar 27, 2013 11:42 pm
Forum: Modding
Topic: Cube text without the cube
Replies: 12
Views: 6196

Re: Cube text without the cube

If you want the scramble text effect, I spent a long time and a ton of brain cells making that work, you can see the (extensive) code in the Grimrock Remake (and Master Quest) mods, and use it as much as you want (or are able). If you just want text in the middle of the screen and it doesn't have t...
by zimberzimber
Wed Mar 27, 2013 11:23 pm
Forum: Modding
Topic: Cube text without the cube
Replies: 12
Views: 6196

Cube text without the cube

So i started creating a new map (my 1st actually) and i started scripting a bit, the Grimrock scripting help really helped me, but i still have some problems i need solving. I need to make a script that shows a custom line of text the way the cube says it, but without the cube itself and outside the...
by zimberzimber
Mon Mar 25, 2013 11:22 pm
Forum: Modding
Topic: Tricks, Tips, and ideas (without adding code)
Replies: 20
Views: 13260

Re: Tricks, Tips, and ideas (without adding code)

here's another thing: You can make the player go down a level without placing the up stairs. You can make the player "fall-through-the stairs" by placing a pit where the players emerge from the down stairs. You can make a monster come at you FROM the walls by placing him on a tile then deleting the ...