Search found 332 matches

by Curunir
Tue May 29, 2018 6:59 pm
Forum: Mod Creation
Topic: multi-complex non lineair dungeon
Replies: 2
Views: 5650

Re: multi-complex non lineair dungeon

I use https://www.draw.io/ to make flowcharts. You can give it a try. There's always Excel too, I guess...
by Curunir
Mon May 28, 2018 9:48 am
Forum: Mod Creation
Topic: Deactivate automap for a dungeon
Replies: 12
Views: 18914

Re: Deactivate automap for a dungeon

I never imagined there were so many people sharing this sort of sentiment and who are so fond of old-school dungeon designs and mechanics. I thought Grimrock 1 and 2 were great just because they did not really have any of those "annoyance" puzzles and mechanics and generally respected the ...
by Curunir
Mon May 28, 2018 7:09 am
Forum: Mod Creation
Topic: Deactivate automap for a dungeon
Replies: 12
Views: 18914

Re: Deactivate automap for a dungeon

First: Thanks for the replys, I already gathering some ideas. :) Second: To answer your question Curunir: You have a point, but I tried it out several times, and the automap completely destroys the experience. Wizardry was build to always fool around with the player. It mocks you and sends you arou...
by Curunir
Sun May 27, 2018 4:56 pm
Forum: Mod Creation
Topic: Deactivate automap for a dungeon
Replies: 12
Views: 18914

Re: Deactivate automap for a dungeon

Quick simple question - why would you want to do that instead of just tell players in the text file or even in the mod's ingame description text that it's intended to work in oldschool mode / no map? Why risk alienating players in an already small community by "forcing" anything on them an...
by Curunir
Thu May 24, 2018 9:23 pm
Forum: Mod Creation
Topic: Dirt Cave
Replies: 68
Views: 94833

Re: Dirt Cave

I really, REALLY love the vibe you managed to achieve here! Everything looks really great, only thing I can think if would be either more defined divisions in the stone slabs in the last shot's ceilings, or making them more jaggy, the way the mine assets are, to make the tiling less obvious, if you ...
by Curunir
Thu May 24, 2018 4:58 pm
Forum: Custom Dungeons
Topic: Exiles' Quest - mod RELEASED!
Replies: 16
Views: 26540

Re: Exiles' Quest - my first mod needs YOU!

Wow, different people like different things! Shocking I know! I'm not really sure what I said that flicked your little switch but hey...

Do you want me to cry, now that I know you won't play my mod? Will you play it if I say "pretty please, with sugar on top"?

Get serious, kid.
by Curunir
Mon May 21, 2018 5:54 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2970159

Re: Ask a simple question, get a simple answer

Oh, god no! I thought there were no working conversions of those! Now I need those GR1 statues! And I thought I was done with custom assets... Here we go again, another week to be spent pruning... :| Edit: Aaaaaaahh, automated asset definitions / imports, based on what you choose in the base file. G...
by Curunir
Sun May 20, 2018 11:17 pm
Forum: Custom Dungeons
Topic: Exiles' Quest - mod RELEASED!
Replies: 16
Views: 26540

Re: Exiles' Quest - my first mod needs YOU!

New batch of screenshots, almost done, just a dungeon and a half to go, then it's off to playtesting and item balancing.

https://imgur.com/a/fLCueis
by Curunir
Sun May 20, 2018 7:13 pm
Forum: Info
Topic: GDPR
Replies: 12
Views: 37553

Re: GDPR

Thank you for the forum facelift, Antti, guys! <3
by Curunir
Sat May 19, 2018 10:57 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2970159

Re: Ask a simple question, get a simple answer

Works like a charm, thanks!