Search found 332 matches
- Tue May 29, 2018 6:59 pm
- Forum: Mod Creation
- Topic: multi-complex non lineair dungeon
- Replies: 2
- Views: 5650
Re: multi-complex non lineair dungeon
I use https://www.draw.io/ to make flowcharts. You can give it a try. There's always Excel too, I guess...
- Mon May 28, 2018 9:48 am
- Forum: Mod Creation
- Topic: Deactivate automap for a dungeon
- Replies: 12
- Views: 18914
Re: Deactivate automap for a dungeon
I never imagined there were so many people sharing this sort of sentiment and who are so fond of old-school dungeon designs and mechanics. I thought Grimrock 1 and 2 were great just because they did not really have any of those "annoyance" puzzles and mechanics and generally respected the ...
- Mon May 28, 2018 7:09 am
- Forum: Mod Creation
- Topic: Deactivate automap for a dungeon
- Replies: 12
- Views: 18914
Re: Deactivate automap for a dungeon
First: Thanks for the replys, I already gathering some ideas. :) Second: To answer your question Curunir: You have a point, but I tried it out several times, and the automap completely destroys the experience. Wizardry was build to always fool around with the player. It mocks you and sends you arou...
- Sun May 27, 2018 4:56 pm
- Forum: Mod Creation
- Topic: Deactivate automap for a dungeon
- Replies: 12
- Views: 18914
Re: Deactivate automap for a dungeon
Quick simple question - why would you want to do that instead of just tell players in the text file or even in the mod's ingame description text that it's intended to work in oldschool mode / no map? Why risk alienating players in an already small community by "forcing" anything on them an...
- Thu May 24, 2018 9:23 pm
- Forum: Mod Creation
- Topic: Dirt Cave
- Replies: 68
- Views: 94833
Re: Dirt Cave
I really, REALLY love the vibe you managed to achieve here! Everything looks really great, only thing I can think if would be either more defined divisions in the stone slabs in the last shot's ceilings, or making them more jaggy, the way the mine assets are, to make the tiling less obvious, if you ...
- Thu May 24, 2018 4:58 pm
- Forum: Custom Dungeons
- Topic: Exiles' Quest - mod RELEASED!
- Replies: 16
- Views: 26540
Re: Exiles' Quest - my first mod needs YOU!
Wow, different people like different things! Shocking I know! I'm not really sure what I said that flicked your little switch but hey...
Do you want me to cry, now that I know you won't play my mod? Will you play it if I say "pretty please, with sugar on top"?
Get serious, kid.
Do you want me to cry, now that I know you won't play my mod? Will you play it if I say "pretty please, with sugar on top"?
Get serious, kid.
- Mon May 21, 2018 5:54 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2970159
Re: Ask a simple question, get a simple answer
Oh, god no! I thought there were no working conversions of those! Now I need those GR1 statues! And I thought I was done with custom assets... Here we go again, another week to be spent pruning... :| Edit: Aaaaaaahh, automated asset definitions / imports, based on what you choose in the base file. G...
- Sun May 20, 2018 11:17 pm
- Forum: Custom Dungeons
- Topic: Exiles' Quest - mod RELEASED!
- Replies: 16
- Views: 26540
Re: Exiles' Quest - my first mod needs YOU!
New batch of screenshots, almost done, just a dungeon and a half to go, then it's off to playtesting and item balancing.
https://imgur.com/a/fLCueis
https://imgur.com/a/fLCueis
Re: GDPR
Thank you for the forum facelift, Antti, guys! <3
- Sat May 19, 2018 10:57 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2970159
Re: Ask a simple question, get a simple answer
Works like a charm, thanks!