Search found 243 matches
- Thu Aug 08, 2019 1:51 am
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
Re: Vanblam Resource Packs - Red Cave - Beta 0.2
I have my elevation edge stairs auto building the wall, both floors and the invisible platform. Because it has an onInit hook and no minimalSaveState will it still run the onInit hook on every load? Its stairs so I don't think you can spawn a dummy version because you would loose the teleport locati...
- Wed Aug 07, 2019 10:51 pm
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
Re: Vanblam Resource Packs - Red Cave - Beta 0.2
I added elevation edge stairs, this should kind of give another way to get up and down safely. I added 3 top parts so you can have the stairs at 3 different elevations, -2, -3 and -4. -2 will be a little iffy because the back part of the stairs will protrude through, so you would need a wall right a...
- Wed Aug 07, 2019 10:46 pm
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
Re: Vanblam Resource Packs - Red Cave - Beta 0.2
There are so many things going right here :) This is really cool stuff and feels unique. playing around in the new release I only found one thing, if you throw an object at "rc_secret_wall_01" from the front facing direction you are unable to pick that object up again, quick fix would be ...
- Wed Aug 07, 2019 10:42 pm
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
- Wed Aug 07, 2019 10:24 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2978700
Re: Ask a simple question, get a simple answer
Via script placing their position, or [in editor] via invisible teleporter with its destination set to its own tile, and its spin feature set to the direction. (Of course you'll have to suitably handle the teleporter behavior afterwards, to allow them to reenter the stairs without effect.) I forgot...
- Wed Aug 07, 2019 6:46 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3894
- Views: 2978700
Re: Ask a simple question, get a simple answer
How do you control the direction the party's facing when you exit stairs. I have 2 stairs on the same level that are facing different directions, how do I control what direction there facing when they exit the other side?
- Wed Aug 07, 2019 2:48 am
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
Re: Vanblam Resource Packs - Red Cave - Beta 0.2
Uploaded Beta 0.2. Made many changes, I hope I tackled most of the issues . Added a change log at the top.
- Mon Aug 05, 2019 4:25 am
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
Re: Vanblam Resource Packs - Red Cave - Beta 0.1
Use FogParamsComponent and on every frame, check whether the party's world position is above/below the lava and enable/disable it accordingly. Like this: { class = "FogParams", fogMode = "dense", fogColor = vec(1, 0.4, 0)* 0.8, fogRange = {0,10}, }, { class = "Timer", ...
- Mon Aug 05, 2019 1:21 am
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
Re: Vanblam Resource Packs - Red Cave - Beta 0.1
Unrelated comment on the same object: you might want to consider getting rid of the WaterSurfaceComponent, or splitting it off to a separate object. If there's a WaterSurfaceComponent on a level, it will always render a reflection map, even if no reflective materials are visible - this has a consid...
- Sat Aug 03, 2019 5:46 am
- Forum: Mod Creation
- Topic: Vanblam Resource Packs - Red Cave - Beta 0.3
- Replies: 43
- Views: 74578
Re: Vanblam Resource Packs - Red Cave - Beta 0.1
- rc_lava_surface's WaterSurfaceMeshComponent is not needed. When I remove this component the lava surface disappears. I understand now what you mean about the onInit hook, I could just attach it to the class model if I wanted to, and the null class is not really necessary. But I think I want it se...