Search found 261 matches
- Wed May 07, 2014 8:21 am
- Forum: Modding
- Topic: cast spell by script?
- Replies: 12
- Views: 10548
Re: cast spell by script?
Well I know how to buff the party, fire shield would be: for i = 1,4 do party:getChampion(i):setCondition("fire_shield", 60) end And obviously changed for whatever effect you want, you can include a de-buff by changing the time to zero, and that will remove any effect. Same goe's if you wa...
- Wed Apr 30, 2014 12:15 pm
- Forum: Modding
- Topic: Is there anything left here?
- Replies: 12
- Views: 11014
Re: Is there anything left here?
I got to agree, look at the finished dungeon page, 7 new dungeons so far this year and 4 in the last month!
- Sun Apr 27, 2014 11:50 am
- Forum: Modding
- Topic: [MOD] Prisoner of Bleakhall - UPDATE! 1.33
- Replies: 88
- Views: 93236
Re: [MOD] Prisoner of Bleakhall - Updated Ver 1.2
Thanks for the feedback, I can see I have some work to do to address these issues, I fully expect to have quite a few updates to come to get this right so thank you Yes the slow start is a problem, I'm not really sure how to address, I don't want to give a full party to start with, I could I guess l...
- Thu Apr 24, 2014 8:34 am
- Forum: Modding
- Topic: Grimrock mod reviews videos by LocalFire
- Replies: 6
- Views: 10257
Re: Grimrock mod reviews videos by LocalFire
Very nice videos. Although not sure if it was my laptop being weird but it did seems like the sound was sometimes cutting of just before the end of a sentence. Actually thats just me, I tend to stumble over words if forced to speak for any length of time, luckily I can edit out the sections where I...
- Wed Apr 23, 2014 8:39 am
- Forum: Modding
- Topic: Grimrock mod reviews videos by LocalFire
- Replies: 6
- Views: 10257
Re: Grimrock mod reviews videos by LocalFire
Well its nice to see people are liking them, I started after Spiderfighter was asking about Solitary Drakes grimrock in review series. And I did make a thread it just seems no one really noticed it (it was in creative corner)
- Sat Apr 19, 2014 10:56 am
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115950
Re: [MOD] Castle Ringfort
If you are where I think, theres a secret button behind a gobelin, its kinda hard to see so it took me awhile as well (had the same problem in master quest at one point)
- Sat Apr 19, 2014 10:01 am
- Forum: Creative Corner
- Topic: Grim reviews - Updated 15/7/14
- Replies: 8
- Views: 18049
Grim reviews - Updated 15/7/14
Just wanted to pop in and say how much I appreciate you doing these. I hope you keep going! For those of us with extremely limited time or sporadic work schedules, your reviews are a huge help...plus lots of fun! Thanks for taking the time to put these together. So thats a quote from Solitary Drake...
- Fri Apr 18, 2014 11:45 am
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115950
Re: [MOD] Castle Ringfort
Ok I just tried it and it isn't deactivating the teleporter, I'll just wait for an update, it seems promising so far
- Fri Apr 18, 2014 9:46 am
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115950
Re: [MOD] Castle Ringfort
Cool, and I've been there myself with making a dungeon you've just got to press on and keep working on it and it will all come right in the end
- Fri Apr 18, 2014 6:38 am
- Forum: Modding
- Topic: [MOD] Castle Ringfort 2.0
- Replies: 107
- Views: 115950
Re: [MOD] Castle Ringfort
I just can't do it, I teleport back before I'm even fully onto the square, I know it should work since I flip the test lever as I strafe past, but I can't trigger the other lever even with the advice in the topic you recommended