Search found 170 matches

by 7Soul
Thu Nov 05, 2020 12:25 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 31
Views: 10623

Re: [WIP] Grimrock 2 Randomizer

Items now have randomized colors (it randomly changes the gfx atlas to one of 4 variations) https://i.imgur.com/jdG6L3H.png Items get a random description: https://i.imgur.com/7l68Hwq.png Characters start with 2 random "character creation" traits and 2 random class traits: https://i.imgur.com/aqzR8n...
by 7Soul
Wed Nov 04, 2020 11:03 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1462409

Re: Ask a simple question, get a simple answer

IttaBitta wrote:
Wed Nov 04, 2020 10:06 pm
is there an archive of assets anywhere? looking through these forums it seems that a LOT of tilesets and such have been lost to time :I
There's some at nexusmods https://www.nexusmods.com/legendofgrimrock2
by 7Soul
Wed Nov 04, 2020 6:46 pm
Forum: Custom Dungeons
Topic: [WIP] The Old Nexus 「 Grimrock XL 」
Replies: 44
Views: 35527

Re: [WIP] The Old Nexus 「 Grimrock XL 」

ONE YEAR LATER I come with some new screenshots

Image

Image

Image
by 7Soul
Wed Nov 04, 2020 1:26 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 31
Views: 10623

Re: [WIP] Grimrock 2 Randomizer

Started looking into how I could randomize the characters themselves There are some difficulties since many traits are hardcoded, but an easy one is to replace the basic stat bonuses from the races and the HP/EN of the classes I can't modify the trait description after I randomize the stats, so I ad...
by 7Soul
Tue Nov 03, 2020 11:55 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 31
Views: 10623

[Beta] Grimrock 2 Randomizer

This randomizer is a mod of the default dungeon Beta download (v1.6.2): https://drive.google.com/file/d/1fVITVTC_ceHLX4zWcGr2xSqClmKSaJHy/view?usp=sharing (put in Documents\Almost Human\legend of grimrock 2\Dungeons, play with Custom Dungeon) Features: Items: The positions of all non-key items are s...
by 7Soul
Mon Apr 27, 2020 9:57 pm
Forum: Grimrock 2 Discussion
Topic: Is Almost Human closed forever? No chance of Grimrock 3? :´(
Replies: 11
Views: 7091

Re: Is Almost Human closed forever? No chance of Grimrock 3? :´(

Diablo 3 came out 12 years after 2

See you guys in 2026
by 7Soul
Sat Feb 29, 2020 6:08 am
Forum: Mod Creation
Topic: To many hudprints
Replies: 3
Views: 3673

Re: To many hudprints

Try this

Code: Select all

function Music01()
local ch = nil
for i=1,4 do
	ch = party.party:getChampion(i)
	if ch:isAlive() then
		ch:gainExp(50)
	end
end
if ch then hudPrint(" "..ch:getName().." plays the flute gained 50 XP.") end
playSound("level_up")
end
It'll print the name of the last champion (alive or not)
by 7Soul
Tue Feb 18, 2020 1:13 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1462409

Re: Ask a simple question, get a simple answer

I'm not sure what the error means, but I wanted to point out a different way to make sure the object spawns only once (because at first I thought the problem could have been the variable being reset) Instead of using a boolean variable, you can just check if the object already exists: if not LVL13ch...
by 7Soul
Wed Oct 30, 2019 9:08 am
Forum: Custom Dungeons
Topic: The Allure of Nightfall - Version 1.1
Replies: 155
Views: 103199

Re: The Allure of Nightfall - Version 1.0

Congrats! I'll give it a shot later
by 7Soul
Tue Oct 22, 2019 7:32 am
Forum: Mod Creation
Topic: (snippet) Custom keyboard shortcuts for testing
Replies: 0
Views: 10403

(snippet) Custom keyboard shortcuts for testing

I made a set of keyboard shortcuts for when testers play my mod (and for me when I'm testing the exported mod too). Some mimic the editor shortcuts and some can help with getting stuck. There's also one for revealing the map and advancing time Inside the onDrawGui hooK: if context.keyDown("shift") a...