Search found 170 matches
- Wed Nov 11, 2020 2:25 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
Re: Ask a simple question, get a simple answer
Now my own question: How would I make it so when I press a button it checks if there is certain items on an alcove and if so then it destroys them and spawn a different one? (Like a stick and a rock would turn into a cudgel.) SurfaceComponent triggers script that loops through contents, checks thei...
- Tue Nov 10, 2020 7:13 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
Re: Ask a simple question, get a simple answer
@IttaBitta I think you need to have a script object named "zim_functions" in your dungeon, then you set it to "external" and point to the script file, and be sure to add it to your init.lua as well
- Sun Nov 08, 2020 8:10 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
Re: Ask a simple question, get a simple answer
ItemComponent has a setStackSize() method that lets you change the number of items in the stack. Use that to make a stack of pellets (or any other stackable item). dm_lock_coinslot decreases its coinsNeeded counter value by 1 each time a coin is inserted, and when the value reaches 0, it disables i...
- Fri Nov 06, 2020 8:32 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 31
- Views: 10885
Re: [WIP] Grimrock 2 Randomizer
Randomized monsters! https://i.imgur.com/O6YYIsh.jpg Monsters are separared in 4 difficulty groups, taking into account HP, protection and evasion. Then within a certain range, their stats get lowered a bit so that they can fall into the other categories For example: Rat Swarms are quite stronger th...
- Fri Nov 06, 2020 6:56 pm
- Forum: Custom Dungeons
- Topic: [WIP] The Old Nexus 「 Grimrock XL 」
- Replies: 44
- Views: 35858
Re: [WIP] The Old Nexus 「 Grimrock XL 」
It will come out before Grimrock 3
- Fri Nov 06, 2020 6:47 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
Re: Ask a simple question, get a simple answer
Sometimes I feel like I use more hacks than actual game functions 

- Fri Nov 06, 2020 3:48 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
Re: Ask a simple question, get a simple answer
Even if I don't destroy anything, it still causes the same error
- Fri Nov 06, 2020 12:40 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
Re: Ask a simple question, get a simple answer
I'm having a problem with

There's an "if e.monster" before it so e.monster isn't nil, I can even print(e.monster) right before this line
Code: Select all
for _,item in e.monster:contents() do

There's an "if e.monster" before it so e.monster isn't nil, I can even print(e.monster) right before this line
- Thu Nov 05, 2020 11:28 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
- Thu Nov 05, 2020 7:31 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1472811
Re: Ask a simple question, get a simple answer
So... there's no monster:getAiState()?
This kinda kills my randomizer...
Edit: I just went through dungeon.lua and got the IDs of the monsters that are set to guarding and used that. Still sucks that I can't grab that state on the fly though :/
This kinda kills my randomizer...
Edit: I just went through dungeon.lua and got the IDs of the monsters that are set to guarding and used that. Still sucks that I can't grab that state on the fly though :/