Search found 170 matches
- Tue Dec 01, 2020 11:00 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 31
- Views: 10663
Re: [Beta] Grimrock 2 Randomizer
Just fixed that one, it was a bug with how I put items back into the alcoves after randomizing them. When there are multiples in the same tile (like in the flooded cache) all the alcoves think the item belongs to them If you guys want, I can fix your saves using the Save Editor, just send me the sav...
- Mon Nov 30, 2020 2:41 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463910
Re: Ask a simple question, get a simple answer
Does anyone know a good way to knockback monsters? I'm doing it like this: if monster and not monster:isImmuneTo("knockback") then monster.go.animation:stop() if monster.go.brain then monster.go.brain:performAction("idle") monster.go.brain:wait() end delayedCall("functions", 0.2, "knockback", monste...
- Thu Nov 26, 2020 7:44 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463910
Re: Ask a simple question, get a simple answer
[string "Arch.lua"]:0: undefined object: castle_ceiling_shaft_0000 I've gotten this error multiple times for seemingly random reasons. What gives? I got that before too, but I don't remember why. The solution I found was to copy "castle_ceiling_shaft" and rename it defineObject{ name = "castle_ceil...
- Wed Nov 25, 2020 4:57 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463910
Re: Ask a simple question, get a simple answer
How would I make a script so it gets all the party's items in their inventory, removes them, then spawns them in a chest? Updated with the tips in the post below function removeItems() local items = {} for c = 1, 4 do local champion = party.party:getChampion(c) if champion:getEnabled() then for slo...
- Wed Nov 25, 2020 4:32 am
- Forum: Custom Dungeons
- Topic: [MOD] The Guardians
- Replies: 160
- Views: 86202
Re: [MOD] The Guardians
Alright! Giving this mod another shot. Last time I picked hard mode and I just got wrecked. This time I also saved before activating a new area of the base to see what it did first, which helped a lot. Last time I unlocked the kitchen and archives, which didn't do anything for me but this time I got...
- Sun Nov 22, 2020 6:59 pm
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 31
- Views: 10663
Re: [WIP] Grimrock 2 Randomizer
I've got a problem in this level. https://ibb.co/r0LnSnr https://i.ibb.co/7CT757m/Unbenannt.jpg edited by Zo Kath Ra to make the image link clickable If the problem is that the Trickster doesn't open the door, it's been fixed in the last update. Unfortunately I don't know if it's possible to contin...
- Sun Nov 22, 2020 4:25 am
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 31
- Views: 10663
Re: [WIP] Grimrock 2 Randomizer
Thanks, these are all caused by the same bug so it's all fixed now. I've uploaded the download link with beta 1.1
- Thu Nov 19, 2020 2:59 am
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463910
Re: Ask a simple question, get a simple answer
What's up with party:getMovementSpeed() always returning nil? It returns nil if the party's movement speed is nil, which it is by default. If you want it to be something else, change it with party:setMovementSpeed(). So I can't get the default underwater or burdened speeds? With that said, does any...
- Wed Nov 18, 2020 11:00 pm
- Forum: Mod Creation
- Topic: Ask a simple question, get a simple answer
- Replies: 3753
- Views: 1463910
Re: Ask a simple question, get a simple answer
What's up with party:getMovementSpeed() always returning nil?
- Wed Nov 18, 2020 12:10 am
- Forum: Custom Dungeons
- Topic: [Beta] Grimrock 2 Randomizer
- Replies: 31
- Views: 10663
Re: [WIP] Grimrock 2 Randomizer
Beta version is out!
https://drive.google.com/file/d/1T9OA6l ... sp=sharing
I ran a test up to the first trickster fight so at least until that part I can say nothing will break, can't make promises for what comes after
https://drive.google.com/file/d/1T9OA6l ... sp=sharing
I ran a test up to the first trickster fight so at least until that part I can say nothing will break, can't make promises for what comes after