Search found 170 matches

by 7Soul
Tue Dec 01, 2020 11:00 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 31
Views: 10663

Re: [Beta] Grimrock 2 Randomizer

Just fixed that one, it was a bug with how I put items back into the alcoves after randomizing them. When there are multiples in the same tile (like in the flooded cache) all the alcoves think the item belongs to them If you guys want, I can fix your saves using the Save Editor, just send me the sav...
by 7Soul
Mon Nov 30, 2020 2:41 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463910

Re: Ask a simple question, get a simple answer

Does anyone know a good way to knockback monsters? I'm doing it like this: if monster and not monster:isImmuneTo("knockback") then monster.go.animation:stop() if monster.go.brain then monster.go.brain:performAction("idle") monster.go.brain:wait() end delayedCall("functions", 0.2, "knockback", monste...
by 7Soul
Thu Nov 26, 2020 7:44 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463910

Re: Ask a simple question, get a simple answer

[string "Arch.lua"]:0: undefined object: castle_ceiling_shaft_0000 I've gotten this error multiple times for seemingly random reasons. What gives? I got that before too, but I don't remember why. The solution I found was to copy "castle_ceiling_shaft" and rename it defineObject{ name = "castle_ceil...
by 7Soul
Wed Nov 25, 2020 4:57 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463910

Re: Ask a simple question, get a simple answer

How would I make a script so it gets all the party's items in their inventory, removes them, then spawns them in a chest? Updated with the tips in the post below function removeItems() local items = {} for c = 1, 4 do local champion = party.party:getChampion(c) if champion:getEnabled() then for slo...
by 7Soul
Wed Nov 25, 2020 4:32 am
Forum: Custom Dungeons
Topic: [MOD] The Guardians
Replies: 160
Views: 86202

Re: [MOD] The Guardians

Alright! Giving this mod another shot. Last time I picked hard mode and I just got wrecked. This time I also saved before activating a new area of the base to see what it did first, which helped a lot. Last time I unlocked the kitchen and archives, which didn't do anything for me but this time I got...
by 7Soul
Sun Nov 22, 2020 6:59 pm
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 31
Views: 10663

Re: [WIP] Grimrock 2 Randomizer

I've got a problem in this level. https://ibb.co/r0LnSnr https://i.ibb.co/7CT757m/Unbenannt.jpg edited by Zo Kath Ra to make the image link clickable If the problem is that the Trickster doesn't open the door, it's been fixed in the last update. Unfortunately I don't know if it's possible to contin...
by 7Soul
Sun Nov 22, 2020 4:25 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 31
Views: 10663

Re: [WIP] Grimrock 2 Randomizer

Thanks, these are all caused by the same bug so it's all fixed now. I've uploaded the download link with beta 1.1
by 7Soul
Thu Nov 19, 2020 2:59 am
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463910

Re: Ask a simple question, get a simple answer

What's up with party:getMovementSpeed() always returning nil? It returns nil if the party's movement speed is nil, which it is by default. If you want it to be something else, change it with party:setMovementSpeed(). So I can't get the default underwater or burdened speeds? With that said, does any...
by 7Soul
Wed Nov 18, 2020 11:00 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3753
Views: 1463910

Re: Ask a simple question, get a simple answer

What's up with party:getMovementSpeed() always returning nil?
by 7Soul
Wed Nov 18, 2020 12:10 am
Forum: Custom Dungeons
Topic: [Beta] Grimrock 2 Randomizer
Replies: 31
Views: 10663

Re: [WIP] Grimrock 2 Randomizer

Beta version is out!
https://drive.google.com/file/d/1T9OA6l ... sp=sharing

I ran a test up to the first trickster fight so at least until that part I can say nothing will break, can't make promises for what comes after