Search found 3080 matches

by Isaac
Thu Jun 03, 2021 5:04 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3796
Views: 1879164

Re: Ask a simple question, get a simple answer

On another note: Would one be able to check whether the party is submerged? The short answer is, "no"; however it is possible to check what tile type they are on, and that can be type 2 (water) ; and if their elevation is below zero, then they are probably submerged in it. party.map:getAutomapTile(...
by Isaac
Thu May 27, 2021 3:57 am
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 35879

Re: Wagtunes' Modding Questions

Certainly. 8-)

*Though Petri has asked that designers not replicate the LoG1 campaign itself.
by Isaac
Thu May 27, 2021 3:52 am
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 35879

Re: Wagtunes' Modding Questions

The LoG2 campaign is their use of the toolset; their puzzle design; their plot.

Users can make whatever environment they wish with the toolset; whatever story, setting, and gameplay they wish. The engine is simply better (and easier to use) in all respects. :|
by Isaac
Wed May 26, 2021 10:13 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 35879

Re: Wagtunes' Modding Questions

Grimrock was built in-house for the devs to release a game; the game did not have an editor, much less a consumer scripting reference. Later they released the editor features as part of a [free] patch. They then moved on to designing Grimrock 2. This is what we have: https://sites.google.com/site/jk...
by Isaac
Mon May 24, 2021 4:07 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 154662

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

SSI and Westwood had a parting of ways after EoB2. Westwood went on to invent Lands of Lore (1): Throne of Chaos ; which I think you will like very much. EoB 3 is an in-house SSI product—not bad for that, but not Westwood. :| EoB 3 has the reputation of being least of the three. I don't think it's b...
by Isaac
Mon May 24, 2021 3:28 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 154662

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

...And it's all three of them, with clue-books. 8-) They acquired the rights to sell it. I have had the GoG versions for years, and their store page lists compatability with Windows 7 through 10. Though it really means compatibility with DosBox DOS game emulator, which works fine on many OS platform...
by Isaac
Mon May 24, 2021 2:27 pm
Forum: Modding
Topic: [MOD] The One Room Dungeon - Round 1 - RELEASED
Replies: 221
Views: 154662

Re: [MOD] The One Room Dungeon - Round 1 - RELEASED

I can't say that about any game since the original Eye Of The Beholder series by TSR back in the 80s or 90s. Been so long I forget. And I can't play them anymore for obvious reasons. My PC doesn't even have a floppy disk drive anymore and I doubt Windows 10 would run any of those games. 8-) https:/...
by Isaac
Mon May 24, 2021 2:37 am
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 35879

Re: Wagtunes' Modding Questions

http://www.grimrock.net/modding_log1/asset-definitions-reference/#:~:text=defineParticleSystem This is a reference of the Particle system field values. The regular LoG1 scripting reference shows the functions of the Fx object. This line: spawn("fx",2,self.x,self.y,1,"effect") That "2" is the level n...
by Isaac
Mon May 24, 2021 2:21 am
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 35879

Re: Wagtunes' Modding Questions

There is a script in the asset pack named particle.lua you can use those named particle systems with the fx object; just by name—no need to re-define them. Example: "teleporter", "death_dust", "crystal"... You said if you retrigger the script within 10 seconds you'll crash the editor. That is specif...
by Isaac
Sun May 23, 2021 4:24 pm
Forum: Modding
Topic: Wagtunes' Modding Questions
Replies: 187
Views: 35879

Re: Wagtunes' Modding Questions

This scene has the script, one button, and one plate; both are connected to the script. https://www.dropbox.com/s/dp5yb052gotnq95/fx.zip?dl=1 https://dl.dropboxusercontent.com/s/2cd7kpjisif7gbj/log1_fx.webp function spawnPoof() local effect = spawn("fx",1,self.x,self.y,1) if effect then effect:setPa...