Search found 286 matches

by Brodie301
Wed Jan 02, 2013 9:13 pm
Forum: Modding
Topic: [DOTM] Dungeon of the Month - Jan 2013 - Nominations Open!
Replies: 43
Views: 28637

Re: [DOTM] Dungeon of the Month - Jan 2013 - Nominations Ope

How about for go the nomination prize this month, give it to Phitt, then proceed with poll as usual with the other prize going to voting winner.

Anyone have a problem with this idea, think its fair to Phitt and whoever would come in second.
by Brodie301
Wed Jan 02, 2013 3:59 am
Forum: Modding
Topic: [DOTM] Dungeon of the Month - Jan 2013 - Nominations Open!
Replies: 43
Views: 28637

Re: [DOTM] Dungeon of the Month - Jan 2013 - Nominations Ope

Phitt's Mine

The Master Key by pandafox
by Brodie301
Tue Jan 01, 2013 3:57 am
Forum: Off-topic Discussion
Topic: Have a Great New Year!
Replies: 7
Views: 7741

Re: Have a Great New Year!

Happy New Year to AH and the whole Grimrock community!!!

Looking forward to crawling more dungeons in 2013!!!
by Brodie301
Tue Jan 01, 2013 2:46 am
Forum: Modding
Topic: Legnds..Northern Realms; juhos msg (rat race) & prj support
Replies: 104
Views: 74401

Re: Legnds..Northern Realms; juhos msg (rat race) & prj supp

Though I'm not gonna have time to participate in this I am gonna follow and give a suggestion now and again, if that's ok.

Y'all may want to msg HaunterV or Edsploration from the CFD for their XP tone down script, it should help when going from mod to mod so the party is not overpowered.
by Brodie301
Mon Dec 31, 2012 1:08 am
Forum: Modding
Topic: Event triggered by kill
Replies: 3
Views: 2863

Re: Event triggered by kill

The best way I've found is clone the monster and add onDie hook to the clone.
by Brodie301
Sun Dec 30, 2012 10:24 pm
Forum: Modding
Topic: [OPEN] Community FrankenDungeon! - Submit your mini-dungeon!
Replies: 91
Views: 77939

Re: [OPEN] Community FrankenDungeon! - Submit your mini-dung

HaunterV wrote:So sorry everyone. holidays and i found out i have a 2nd kid on the way a few weeks ago.

I hope to have a status update later today/tonight.
Congrats,there is nothing like having kids, i can't even compare it to anything.

Good to see you back even if for short time.
by Brodie301
Sun Dec 30, 2012 9:14 pm
Forum: Modding
Topic: Love the game, hate the puzzles. Recommend a mod?
Replies: 13
Views: 9571

Re: Love the game, hate the puzzles. Recommend a mod?

Are you wanting to just fight? There a fight challenge mod on the Nexus, but you are probably gonna be hard pressed to find a mod that doesn't have puzzles as its kinda what the gist of dungeon crawling is IMHO.
by Brodie301
Sun Dec 30, 2012 8:36 pm
Forum: Modding
Topic: Removing an item from alcove
Replies: 10
Views: 18114

Re: Removing an item from alcove

But if you don't want the dagger to be permanently destroyed do it like: eatalcove:addItem(spawn("dagger", nil, nil, nil, nil, "eatdagger")) That will give unique name to the dagger, change alcove name to what you want as well, use crismans script and change name to "eatdagg...
by Brodie301
Sat Dec 29, 2012 10:38 pm
Forum: Modding
Topic: custom map crash after an export (help)
Replies: 8
Views: 5989

Re: custom map crash after an export (help)

If I'm not mistaken you have a tele connected to a script that has the word map in it and the map syntax portion is not correct.