Search found 1076 matches

by bongobeat
Sun Apr 02, 2023 10:05 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

Hey boss, fix your watch, you're late ! :lol: (again I should say :mrgreen: ) The problem is the forcefield: How to turn it off :? I 've been downstairs several times, both areas, I found 3 buttons but I don't know what they do? The forcefield is still there. What did i miss? Oh, there is a certain...
by bongobeat
Sat Apr 01, 2023 9:36 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

You get this key later. I see in your picture that you did not pass through the door at the very bottom yet. So that should be your next aim. To do that you need to solve the two underground areas that you can reach (traps and tricks and the flooded area) The problem is the forcefield: https://i.ib...
by bongobeat
Sat Apr 01, 2023 9:33 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

Hi Stuck again, in the Medonite Centre I'm at a area on wall that says 'Level Replica', I have cleared forcefields but haven't a clue where to place yellow blocks? pls help! Level replica, is something that is related to the pit in the level above, the forcefields in the underground allow the way, ...
by bongobeat
Sat Apr 01, 2023 9:57 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

Some questions: 1. Grayfish Swamp. The Apparatus detects the secret https://ibb.co/m0qMPTZ. How can i get there. 2. Grayfish Underground. The same https://ibb.co/jHDZHcx. 3. The Underground quest. I talked to the NPC in 2 taverns, with the ogre, leprechaun and ratman in the Palace and got stuck. Th...
by bongobeat
Fri Mar 31, 2023 7:56 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

Yes, read the forge's wall text:

capital letter like L or R means
SpoilerShow
button Left or Right
by bongobeat
Thu Mar 30, 2023 12:23 am
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

Yeah, found those 2 secrets. Still can't see the difference, just clicked every brick on every wall. Some new questions: 1. In the temple, the apparatus detects a secret just north of the meteor shrine, can't find any way to it. 2. In the plaza, it detects a secret just right of the entrance. The c...
by bongobeat
Wed Mar 29, 2023 4:20 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

Some more questions. 1. What does the lever in the Zo temple pool do? Couldn't notice any changes after it. 2. This one feels kind of silly to ask about, as the hint is literally "the secret button", but I'm stuck after the painting in Tannhauser fortress. An empty 7x7 room doesn't seem b...
by bongobeat
Mon Mar 27, 2023 10:50 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963691

Re: Ask a simple question, get a simple answer

Then, would it be ok to add the destroyObject for the light or particle too? Yes, LightComponent and ParticleComponent both have a destroyObject property, and it's fine to use it on multiple components on the same object (although it rarely makes any sense to put it on more than one of an object's ...
by bongobeat
Mon Mar 27, 2023 10:15 pm
Forum: Custom Dungeons
Topic: [MOD] Call Of House Hardabar
Replies: 917
Views: 160971

Re: [MOD] Call Of House Hardabar

Confused about the dwarf tax checkpoint encounter. I can't see any way to actually pay him. And not instantly murdering him just locks you out of the secret. Any negative consequences to murder? And neither choice actually opens the checkpoint. You can kill the dwarf to get the secret, it has no co...
by bongobeat
Sun Mar 26, 2023 12:15 pm
Forum: Mod Creation
Topic: Ask a simple question, get a simple answer
Replies: 3894
Views: 2963691

Re: Ask a simple question, get a simple answer

ok, thank you! Then, would it be ok to add the destroyObject for the light or particle too? like in this one? destroyObject is disabled there, this is a custom spell that use a copy of the wallfire in the asset pack. defineObject{ name = "wallOffire", baseObject = "base_spell", c...