Search found 59 matches

by \/4n!ll4 ][c3
Tue Apr 24, 2012 10:50 am
Forum: Gameplay Hints
Topic: lvl 5 door
Replies: 5
Views: 7326

Re: lvl 5 door

SpoilerShow
just click the lever like, 100 times, but make sure its left in the up position when you are done, then click the switch opposite the door, then the one adjacent to the door, and it should open.
by \/4n!ll4 ][c3
Tue Apr 24, 2012 10:46 am
Forum: Gameplay Hints
Topic: Raising characters from the dead
Replies: 4
Views: 5149

Re: Raising characters from the dead

make a stock pile of healing potions for the fighters challenge, and work your way into a corner as fast as you can. its much better to take damage from 2 sides as opposed to 4 ;p
by \/4n!ll4 ][c3
Tue Apr 24, 2012 10:43 am
Forum: Grimrock 1 Discussion
Topic: food spawning areas
Replies: 7
Views: 4271

Re: food spawning areas

SpoilerShow
the ice lizards are probably the best. the food they drop is on the heavy side (a 5 pound steak), but it also completely fills your sustenance bar, so you can afford to carry less of them.
by \/4n!ll4 ][c3
Tue Apr 24, 2012 10:40 am
Forum: Grimrock 1 Discussion
Topic: [SPOILERS] Holy crap ******** ******* things!
Replies: 3
Views: 1969

Re: Holy crap lizard dinosaur things!

you just need to kite them one at a time into a more manageable area. also, try to use them to block entrances so others cant get in. if you have a mage with poison bolt, just cast that at one that is 5 or 6 squares away, run to a safer area, and try to take them out there. if you can afford to, you...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 10:15 am
Forum: Grimrock 1 Discussion
Topic: Request to the devs
Replies: 11
Views: 3961

Re: Request to the devs

first off, your avatar is creepy as hell.

secondly, i agree.
SpoilerShow
i was especially fond of the image of them running into the light. i thought it was very well illustrated.
by \/4n!ll4 ][c3
Tue Apr 24, 2012 10:12 am
Forum: Grimrock 1 Discussion
Topic: hmm, graph paper or automap...
Replies: 74
Views: 35343

Re: hmm, graph paper or automap...

I MAKE 3D PAPER MODELS OF THE DUNGEONS BECAUSE I AM HARDCORE!!! srs bsns, i use automap, for a number of reasons. part of it is because i like to believe any character that is going into a dungeon is smart enough to bring paper along so they dont get lost. another reason is because it is a time cons...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 8:19 am
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 175246

Re: 2x2 strafing undermines character building [edited]

i dont know that i either agree or disagree with that. basically when i made my characters (i used all rogues, after reading a lot here on the forums and finding out about issues with the combat system balance), and it came to choosing skills, i knew 2 things needed to be ensured: the front row coul...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 8:04 am
Forum: Grimrock 1 Discussion
Topic: [SPOILERS] performance issue?? (iron door problem)
Replies: 12
Views: 4558

Re: [SPOILERS] performance issue?? (iron door problem)

just a bit of info, i found turning graphical settings down also helped with the end. due to everything being rendered, i was often moving much farther in a direction i was trying to, or movement commands were coming much slower than i needed them to.
by \/4n!ll4 ][c3
Tue Apr 24, 2012 6:23 am
Forum: Gameplay Hints
Topic: toorum (spoilers)
Replies: 14
Views: 11864

toorum (spoilers)

ok, so i beat the game a few hours ago, found toorum's remains, threw them at the crystal, said there was a sigh of relief in the distance. i ran back around on level 10 to see if there was anything else i missed after doing so, and didnt find anything. did i miss anything or was the sigh of relief...
by \/4n!ll4 ][c3
Tue Apr 24, 2012 4:21 am
Forum: Grimrock 1 Discussion
Topic: 2x2 strafing undermines character building [edited]
Replies: 325
Views: 175246

Re: 2x2 strafing undermines character building [edited]

... and really, character development in this game starts and ends with mastering your damage skill as quickly as you can. ... You might have missed it, but that is practically the whole point of this thread. You seem to be fine with it, but other people ask why we have the other skill trees when t...